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  1. 首页
  2. Knights Templar
  3. 单位
  4. Genitour
Genitour

Light Ranged Cavalry

Genitour

Knights Templar

Knights Templar

Highly mobile ranged cavalry that throws javelins.
High mobility
Exceptional versus ranged units
High ranged armor
Weak versus Melee

能力和影响

-

生产建筑

    消耗
    60food
    60wood
    1popcap
    22.5time
    Hitpoints 125
    Base: +105
    Upgrade to Age IV: +20
    Ranged Attack 8
    Base: +6
    Upgrade to Age IV: +2
    Ranged: +14
    Ranged Armor 7
    Base: +4
    Upgrade to Age IV: +3

    移动速度

    1.625T/S

    攻击速度

    1.625S

    最大射程

    6.50TILES

    视野范围

    9.33TILES

    对比
    DPS计算器

    科技

    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Steeled Arrow

    Steeled Arrow

    II

    Ranged Damage Technology 1/3

    Increase the ranged damage of all arrows and bolts by +1.

    50wood
    125gold
    60time
    Balanced Projectiles

    Balanced Projectiles

    III

    Ranged Damage Technology 2/3

    Increase the ranged damage of all arrows and bolts by +1.

    100wood
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Biology

    Biology

    IV

    Cavalry Technology

    Investing in natural sciences increases the health of all cavalry by +25%.

    500food
    1000gold
    90time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Platecutter Point

    Platecutter Point

    IV

    Ranged Damage Technology 3/3

    Increase the ranged damage of all arrows and bolts by +1.

    150wood
    350gold
    60time