Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • MonkMonk
    • Venetian TraderVenetian Trader
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • SerjeantSerjeant
    • Hospitaller KnightHospitaller Knight
    • CrossbowmanCrossbowman
    • Genoese CrossbowmanGenoese Crossbowman
    • Heavy SpearmanHeavy Spearman
    • Man-at-ArmsMan-at-Arms
    • CondottieroCondottiero
    • Teutonic KnightTeutonic Knight
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • Chevalier ConfrereChevalier Confrere
    • GenitourGenitour
    • Templar BrotherTemplar Brother
    • Szlachta CavalrySzlachta Cavalry
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • Ships
    • Fishing BoatFishing Boat
    • Demolition ShipDemolition Ship
    • GalleyGalley
    • Transport ShipTransport Ship
    • HulkHulk
    • Venetian GalleyVenetian Galley
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • FortressFortress
    • Economy
    • FarmFarm
    • HouseHouse
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • HarborHarbor
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • Wonders
    • Notre DameNotre Dame
  • Technologies
      Units
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Kingdom of FranceKingdom of France
    • Knights HospitallerKnights Hospitaller
    • Principality of AntiochPrincipality of Antioch
    • SanctuarySanctuary
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Angevin EmpireAngevin Empire
    • Desert CitadelsDesert Citadels
    • Kingdom of CastileKingdom of Castile
    • Naval Springald EmplacementNaval Springald Emplacement
    • Republic of GenoaRepublic of Genoa
    • Safe PassageSafe Passage
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Kingdom of PolandKingdom of Poland
    • Lettre de ChangeLettre de Change
    • Republic of VeniceRepublic of Venice
    • Rule of TemplarsRule of Templars
    • Teutonic OrderTeutonic Order
    • Treasure TowersTreasure Towers
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • BrigandineBrigandine
    • Counterweight DefensesCounterweight Defenses
    • CranequinsCranequins
    • FanaticismFanaticism
    • Iron ClampsIron Clamps
    • Trebuchet EmplacementTrebuchet Emplacement
  1. 首页
  2. Knights Templar
  3. 单位
  4. Crossbowman
Crossbowman

Light Ranged Infantry

Crossbowman

Knights Templar

Knights Templar

High damage ranged unit best against heavy targets.
Anti-heavy specialist
Low health
Countered by Horsemen

能力和影响

-

生产建筑

    消耗
    80food
    40gold
    1popcap
    22.5time
    Hitpoints 95
    Base: +80
    Upgrade to Age IV: +15
    Ranged Attack 14
    Base: +11
    Upgrade to Age IV: +3
    Heavy: +12

    移动速度

    1.125T/S

    攻击速度

    2.125S

    最大射程

    5.00TILES

    视野范围

    8.89TILES

    对比
    DPS计算器

    科技

    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Steeled Arrow

    Steeled Arrow

    II

    Ranged Damage Technology 1/3

    Increase the ranged damage of all arrows and bolts by +1.

    50wood
    125gold
    60time
    Siege Engineering

    Siege Engineering

    II

    Siege Unit Unlock

    Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

    50wood
    125gold
    30time
    Balanced Projectiles

    Balanced Projectiles

    III

    Ranged Damage Technology 2/3

    Increase the ranged damage of all arrows and bolts by +1.

    100wood
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Incendiary Arrows

    Incendiary Arrows

    IV

    Ranged Technology

    Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

    500wood
    1000gold
    90time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Platecutter Point

    Platecutter Point

    IV

    Ranged Damage Technology 3/3

    Increase the ranged damage of all arrows and bolts by +1.

    150wood
    350gold
    60time