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  1. Home
  2. Knights Templar
  3. Units
  4. Fishing Boat
Fishing Boat

Worker

Fishing Boat

Knights Templar

Knights Templar

Small boat that gathers Food from either Deep Water Fish or Shoreline Fish. Drops off gathered resources at the Dock.
Can repair
No combat

Abilities and influences

-

Produced at

  • Harbor

    Harbor

Patch History

2025-10-30 Season Twelve Update

Naval Updates (All Civilizations)

  • Fishing Boat gather rate from Shoreline Fish increased from 0.65 → 0.675.

2025-04-22 Patch 13.1.4420

Balance & Gameplay Changes (All Civilizations)

  • Fishing Boat Shoreline Fish gather rate reduced from 0.7 → 0.65.
  • Fishing Boat Deep Water Fish gather rate reduced from 0.8 → 0.75.

2025-04-03 Season Ten Update

Fishing Boat

  • Base damage reduced from 6 → 4.
  • Now does +1 bonus damage versus Ships.
Costs
75wood
1popcap
30time
Hitpoints 100
Base: +100
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.5T/S

Line of Sight

7.33TILES

Compare
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Technologies

Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time