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  1. Home
  2. Knights Templar
  3. Units
  4. Genoese Crossbowman
Genoese Crossbowman

Light Ranged Infantry

Genoese Crossbowman

Knights Templar

Knights Templar

High damage ranged unit effective against Melee Infantry.
High damage
Low health
Countered by Horseman

Abilities and influences

-

Produced at

  • Archery Range

    Archery Range

Patch History

2026-02-04 Patch 15.3.8338

Knights Templar

  • Genoese Crossbowman cost reduced from 100 Gold → 90 Gold.
Costs
80food
90gold
1popcap
26time
Hitpoints 120
Base: +110
Upgrade to Age IV: +10
Ranged Attack 23
Base: +21
Upgrade to Age IV: +2
Melee, Infantry: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 4
Base: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.06T/S

Attack Speed

2.625S

Max Range

6.00TILES

Line of Sight

8.89TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time