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  1. Home
  2. Rus
  3. Units
  4. Warrior Monk
Warrior Monk

Religious Cavalry

Warrior Monk

Rus

Rus

Military-minded support unit that improves combat capabilities of nearby units after it attacks. Can pick up Relics, convert enemy units, and capture Sacred Sites.
Heals friendly units
High utility in large armies
Low damage

Abilities and influences

  • Conversion

    Conversion

    Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds.

Produced at

  • Monastery

    Monastery

  • Abbey of the Trinity

    Abbey of the Trinity

Patch History

2025-10-30 Season Twelve Update

Rus

  • Fixed an issue which allowed Relics to be duplicated if the Rus Warrior Monk was hit while dropping a Relic.

2022-10-19 Season Three Update

Civilization-Specific Changes

  • Warrior Monk train time reduced from 45 to 35 seconds to match other units with 240 total resource cost.
Costs
40food
200gold
1popcap
35time
Hitpoints 444
Base: +190
Boyar's Fortitude: +25
Piety: +40
Saint's Veneration: +100
Biology: +89
Melee Attack 11
Base: +11
Fervor: +1
Ranged Attack 0
Fervor: +1
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.75S

Line of Sight

6.67TILES

Compare
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Technologies

Divine Light

Divine Light

I

Religious Technology

[特有] Increase the duration of Saint's Blessing by +10 seconds.

75food
200gold
45time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Herbal Medicine

Herbal Medicine

III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

275gold
45time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Boyar's Fortitude

Boyar's Fortitude

III

Cavalry Technology

[特有] Increase the health of Rus cavalry by +25.

150food
350gold
60time
Fervor

Fervor

III

Religious Technology

[特有] Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.

150gold
25time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time
Saint's Veneration

Saint's Veneration

IV

Religious Technology

[特有] Increase the health of Warrior Monks by +100.

425gold
45time