Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • MilitiaMilitia
    • Militia HalberdierMilitia Halberdier
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • StreltsyStreltsy
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • KnightEarly Knight
    • Horse ArcherHorse Archer
    • Warrior MonkWarrior Monk
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • BombardBombard
    • Ships
    • Lodya Demolition ShipLodya Demolition Ship
    • Lodya Fishing BoatLodya Fishing Boat
    • Lodya Trade ShipLodya Trade Ship
    • Lodya GalleyLodya Galley
    • Lodya Transport ShipLodya Transport Ship
    • Lodya Attack ShipLodya Attack Ship
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • KremlinKremlin
    • The Golden GateThe Golden Gate
    • Abbey of the TrinityAbbey of the Trinity
    • High Trade HouseHigh Trade House
    • High ArmoryHigh Armory
    • Spasskaya TowerSpasskaya Tower
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • Hunting CabinHunting Cabin
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • Fortified Palisade GateFortified Palisade Gate
    • Fortified Palisade WallFortified Palisade Wall
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Military
    • Wooden FortressWooden Fortress
    • KeepKeep
    • Stone Wall TowerStone Wall Tower
    • Wonders
    • Cathedral of the TsarCathedral of the Tsar
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Divine LightDivine Light
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Castle TurretCastle Turret
    • Castle WatchCastle Watch
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Adaptable HullsAdaptable Hulls
    • Boyar's FortitudeBoyar's Fortitude
    • FervorFervor
    • Castle Age MilitiaCastle Age Militia
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Mounted GunsMounted Guns
    • Banded ArmsBanded Arms
    • Fine Tuned GunsFine Tuned Guns
    • Knight PoleaxesKnight Poleaxes
    • Mounted TrainingMounted Training
    • Saint's VenerationSaint's Veneration
    • Siege Crew TrainingSiege Crew Training
    • Imperial Age MilitiaImperial Age Militia
    • Wandering TownWandering Town
  1. 首页
  2. Rus
  3. 单位
  4. Scout
Scout

Light Melee Cavalry

Scout

Rus

Rus

Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.
Able to see into Stealth Forests
Health regeneration
High movement speed
Very weak in combat

能力和影响

-

生产建筑

    消耗
    65food
    1popcap
    23time
    Hitpoints 110
    Base: +110
    Melee Attack 1
    Base: +1
    Scout: +10
    Siege: +10

    移动速度

    1.625T/S

    攻击速度

    2S

    视野范围

    9.11TILES

    对比
    DPS计算器

    科技

    Bloomery

    Bloomery

    II

    Melee Damage Technology 1/3

    Increase the melee damage of all non-siege units by +1.

    50food
    125gold
    60time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Professional Scouts

    Professional Scouts

    II

    Hunting Technology

    Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

    150wood
    300gold
    75time
    Decarbonization

    Decarbonization

    III

    Melee Damage Technology 2/3

    Increase the melee damage of all non-siege units by +1.

    100food
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Boyar's Fortitude

    Boyar's Fortitude

    III

    Cavalry Technology

    [特有] Increase the health of Rus cavalry by +25.

    150food
    350gold
    60time
    Fervor

    Fervor

    III

    Religious Technology

    [特有] Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.

    150gold
    25time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Biology

    Biology

    IV

    Cavalry Technology

    Investing in natural sciences increases the health of all cavalry by +25%.

    500food
    1000gold
    90time
    Damascus Steel

    Damascus Steel

    IV

    Melee Damage Technology 3/3

    Increase the melee damage of all non-siege units by +1.

    150food
    350gold
    60time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Spyglass

    Spyglass

    IV

    Scout Technology

    Increase the sight radius of Scouts by 30%.

    100wood
    50gold
    45time