
Civilization
The Rus derive great benefit from the countryside. They are able to gather resources more readily from hunting and forestry and can field strong combat units. Enemies face strong early game fortifications and a diverse economy that cannot easily be disrupted.
Fortify the countryside with Wooden Fortresses that replace Outposts — comes with +100% health and +3 garrison slots. Construct the Fortified Palisade Wall — comes with +100% health and faster build time.
Live off the land with Scouts trained from Hunting Cabins. Hunting Cabins provide the benefits of a standard Mill but with the ability to see into Stealth Forests and generate Gold based on the number of nearby trees.
Field the Early Knight in the Feudal Age (II).
Lodya ship can convert into any type of ship for a cost. Lodya Fishing Ships process Food directly on the vessel — forgoing the need to return to Docks to drop off Food.
Gathering from animals earns a bounty of Gold and reaching certain thresholds of total bounty provides economic bonuses to Villagers and Hunting Cabins. 100 Bounty • +5% Food gather rate • Hunting Cabins generate 10% more Gold 400 Bounty • +10% Food gather rate • Hunting Cabins generate 25% more Gold 1000 Bounty • +15% Food gather rate • Hunting Cabins generate 40% more Gold
Oversee clear-cutting initiatives — Villagers drop off +20% more Wood when Lumber Camps and Town Centers are within a Wooden Fortress's influence.
Warrior Monk: Religious light cavalry unit that inspires nearby units when in combat, providing +1 armor and +2 damage. Horse Archer: Light ranged cavalry with high mobility and damage. Streltsy: Handcannoneer which gets stronger when stationary and has a high damage melee attack. Lodya ships: Can be converted into any type of ship.




1.3T/S
1.875S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES

1.5T/S
1.625S
8.00TILES

1.5T/S
1.625S
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
1.375S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.75S
6.22TILES




1.625T/S
1.5S
6.22TILES




1.625T/S
1.75S
4.50TILES
7.56TILES




1.625T/S
1.75S
6.67TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES
8(Infantry, Infantry Ranged, Villager, Monk, Cavalry)



1.125S
7.00TILES
18.67TILES



5.56TILES



8.22TILES



5.56TILES
20(Infantry, Villager, Infantry Ranged, Monk, Cavalry)



5.875S
9.50TILES
9.11TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES


4.44TILES


1.33TILES
8(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


0.5S
8.00TILES
9.11TILES


3.875S
9.00TILES
13.33TILES





5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Religious Technology
[Special ] Increase the duration of Saint's Blessing by +10 seconds.




Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Weapon Emplacement
[Special ] Increase the damage of arrows fired from this Wooden Fortress by +2.



Vision Emplacement
[Special ] Increase the sight range of this Wooden Fortress by 6 tiles.



Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Naval Technology
[Special ] Converting between Lodya Ship types is 50% faster and no longer has a cost penalty.




Cavalry Technology
[Special ] Increase the health of Rus cavalry by +25.




Religious Technology
[Special ] Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.



Militia Scaling Technology
Increases the health, attack and armor of Militia when reaching Castle Age.

Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Naval Technology
Replaces Springald Ship weaponry with Cannons which provide greater range and damage.




Springald Technology
[Special ] Increase the range of Springalds by +1 tiles.




Bombard Technology
[Special ] Increase damage of Bombards by +20%. Bombards gain +50 damage vs Infantry.




Knight Technology
[Special ] Knights equip a poleax, increasing their melee damage by +4.




Horse Archer Technology
[Special ] Increase weapon range of Horse Archers by +1 and unlock the Gallop ability. Gallop: Activate to move at maximum speed with +2 tile weapon range for 8 seconds.




Religious Technology
[Special ] Increase the health of Warrior Monks by +100.



Mangonel Trebuchet and Bombard Technology
[Special ] Setup and teardown speed of Mangonels, Trebuchets, and Bombards is instant.




Militia Scaling Technology
Increases the health, attack and armor of Militia when reaching Imperial Age.

Ram Technology
[Special ] Ram damage increased by +25%. Rams heal 2 health every 1 second.


