Aoe4
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    • Imperial Age MilitiaImperial Age Militia
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  1. 首页
  2. Rus
  3. 单位
  4. Knight
Early Knight

Heavy Melee Cavalry

Early Knight

Rus

Rus

Expensive cavalry with high damage and melee armor. Effective against melee units.
Heavy armor
Strong in melee combat
Countered by Spearmen and Crossbowmen

能力和影响

-

生产建筑

    消耗
    140food
    100gold
    1popcap
    35time
    Hitpoints 270
    Base: +190
    Upgrade to Age III: +40
    Upgrade to Age IV: +40
    Melee Attack 29
    Base: +19
    Upgrade to Age III: +5
    Upgrade to Age IV: +5
    Fire Attack 10
    Base: +10
    Melee Armor 5
    Base: +3
    Upgrade to Age III: +1
    Upgrade to Age IV: +1
    Ranged Armor 5
    Base: +3
    Upgrade to Age III: +1
    Upgrade to Age IV: +1

    移动速度

    1.625T/S

    攻击速度

    1.5S

    视野范围

    6.22TILES

    对比
    DPS计算器

    科技

    Bloomery

    Bloomery

    II

    Melee Damage Technology 1/3

    Increase the melee damage of all non-siege units by +1.

    50food
    125gold
    60time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Decarbonization

    Decarbonization

    III

    Melee Damage Technology 2/3

    Increase the melee damage of all non-siege units by +1.

    100food
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Boyar's Fortitude

    Boyar's Fortitude

    III

    Cavalry Technology

    [特有] Increase the health of Rus cavalry by +25.

    150food
    350gold
    60time
    Fervor

    Fervor

    III

    Religious Technology

    [特有] Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.

    150gold
    25time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Biology

    Biology

    IV

    Cavalry Technology

    Investing in natural sciences increases the health of all cavalry by +25%.

    500food
    1000gold
    90time
    Damascus Steel

    Damascus Steel

    IV

    Melee Damage Technology 3/3

    Increase the melee damage of all non-siege units by +1.

    150food
    350gold
    60time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Knight Poleaxes

    Knight Poleaxes

    IV

    Knight Technology

    [特有] Knights equip a poleax, increasing their melee damage by +4.

    150food
    350gold
    60time