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  1. Home
  2. Rus
  3. Units
  4. Knight
Early Knight

Heavy Melee Cavalry

Early Knight

Rus

Rus

Expensive cavalry with high damage and melee armor. Effective against melee units.
Heavy armor
Strong in melee combat
Countered by Spearmen and Crossbowmen

Abilities and influences

-

Produced at

  • Stable

    Stable

Patch History

2023-05-16 Season Five Update

Rus

  • Knight Sabers reworked into Knight Poleaxes.

2021-11-29 Season One Update

Bug Fixes

  • Knight Torch Damage scaling has been adjusted
Costs
140food
100gold
1popcap
35time
Hitpoints 369
Base: +190
Upgrade to Age III: +40
Upgrade to Age IV: +40
Boyar's Fortitude: +25
Biology: +74
Melee Attack 36
Base: +19
Upgrade to Age III: +5
Upgrade to Age IV: +5
Fervor: +1
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Knight Poleaxes: +4
Ranged Attack 0
Fervor: +1
Fire Attack 10
Base: +10
Melee Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Boyar's Fortitude

Boyar's Fortitude

III

Cavalry Technology

[特有] Increase the health of Rus cavalry by +25.

150food
350gold
60time
Fervor

Fervor

III

Religious Technology

[特有] Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.

150gold
25time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Knight Poleaxes

Knight Poleaxes

IV

Knight Technology

[特有] Knights equip a poleax, increasing their melee damage by +4.

150food
350gold
60time