Aoe4
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  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • MilitiaMilitia
    • Militia HalberdierMilitia Halberdier
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • StreltsyStreltsy
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • KnightEarly Knight
    • Horse ArcherHorse Archer
    • Warrior MonkWarrior Monk
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • BombardBombard
    • Ships
    • Lodya Demolition ShipLodya Demolition Ship
    • Lodya Fishing BoatLodya Fishing Boat
    • Lodya Trade ShipLodya Trade Ship
    • Lodya GalleyLodya Galley
    • Lodya Transport ShipLodya Transport Ship
    • Lodya Attack ShipLodya Attack Ship
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • KremlinKremlin
    • The Golden GateThe Golden Gate
    • Abbey of the TrinityAbbey of the Trinity
    • High Trade HouseHigh Trade House
    • High ArmoryHigh Armory
    • Spasskaya TowerSpasskaya Tower
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • Hunting CabinHunting Cabin
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • Fortified Palisade GateFortified Palisade Gate
    • Fortified Palisade WallFortified Palisade Wall
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Military
    • Wooden FortressWooden Fortress
    • KeepKeep
    • Stone Wall TowerStone Wall Tower
    • Wonders
    • Cathedral of the TsarCathedral of the Tsar
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Divine LightDivine Light
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Castle TurretCastle Turret
    • Castle WatchCastle Watch
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Adaptable HullsAdaptable Hulls
    • Boyar's FortitudeBoyar's Fortitude
    • FervorFervor
    • Castle Age MilitiaCastle Age Militia
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Mounted GunsMounted Guns
    • Banded ArmsBanded Arms
    • Fine Tuned GunsFine Tuned Guns
    • Knight PoleaxesKnight Poleaxes
    • Mounted TrainingMounted Training
    • Saint's VenerationSaint's Veneration
    • Siege Crew TrainingSiege Crew Training
    • Imperial Age MilitiaImperial Age Militia
    • Wandering TownWandering Town
  1. Home
  2. Rus
  3. Units
  4. Trader
Trader

Worker

Trader

Rus

Rus

Traders generate Gold by travelling between their Home Market and a Trade Post or another player's Market. Greater distances between the Home Market and trade destination will generate higher amounts of Gold.
The Home Market or Trade destination may be changed at any time.

Abilities and influences

-

Produced at

  • Market

    Market

Patch History

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Fixed the Trader and Yatai not healing when they have the Ryokan Healing buff.

2025-04-03 Season Ten Update

Trader replaced with Trade Caravan

  • Health reduced from 90 → 60.
  • Speed increased from 1 → 1.56.

2024-01-30 Patch 9.2.628

Bug Fixes (All Civilizations)

  • Corrected an issue where the Trader was tagged as Cavalry.

2023-12-06 Patch 9.1.370

General Changes & Bugfixes

  • Trader production time increased from 25 seconds to 30 seconds.
Costs
60wood
60gold
1popcap
30time
Hitpoints 90
Base: +90
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1T/S

Line of Sight

7.78TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time