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  1. Home
  2. Rus
  3. Units
  4. Horse Archer
Horse Archer

Light Ranged Cavalry

Horse Archer

Rus

Rus

Highly mobile ranged cavalry effective against slower melee units.
High mobility
Weak vs ranged units
Mercenary that can be purchased per 3 units for a total of 330 Olive Oil.
This Mercenary can only be purchased on Mercenary Houses built near a neutral Trade Post that list this unit. The chance of this unit being available on a Trade Post is 20%.

Abilities and influences

  • Gallop

    Gallop

    Activate to move at maximum speed with +2 tile weapon range for 8 seconds. 需要 Mounted TrainingMounted Training 45秒 冷却

  • Saint's Blessing

    Saint's Blessing

    After striking an enemy, the Warrior Monk increases the armor and damage of nearby allied Rus military units for a duration. When within 2 tiles of Warrior MonkWarrior Monk.

Produced at

  • Archery Range

    Archery Range

Patch History

2025-10-30 Season Twelve Update

Horse Archer

  • Attack speed improved from 2.125 → 1.75.
  • Damage reduced from 12 → 10.
  • Elite Damage reduced from 14 → 12.

2024-01-30 Patch 9.2.628

Bug Fixes (All Civilizations)

  • Horse Archer units no longer favor the front of formations and will be protected by heavy units by standing behind them.

2023-05-16 Season Five Update

Rus

  • Horse Archer’s Mounted Precision reworked into a new technology called Mounted Training.
Costs
80food
40wood
1popcap
22.5time
Hitpoints 156
Base: +85
Upgrade to Age IV: +15
Boyar's Fortitude: +25
Biology: +31
Melee Attack 0
Fervor: +1
Ranged Attack 18
Base: +10
Upgrade to Age IV: +2
Fervor: +1
Steeled Arrow: +1
Balanced Projectiles: +1
Platecutter Point: +1
Incendiary Arrows: +3
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.75S

Max Range

4.50TILES

Line of Sight

7.56TILES

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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

50wood
125gold
60time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Boyar's Fortitude

Boyar's Fortitude

III

Cavalry Technology

[特有] Increase the health of Rus cavalry by +25.

150food
350gold
60time
Fervor

Fervor

III

Religious Technology

[特有] Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.

150gold
25time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

150wood
350gold
60time
Mounted Training

Mounted Training

IV

Horse Archer Technology

[特有] Increase weapon range of Horse Archers by +1 and unlock the Gallop ability. Gallop: Activate to move at maximum speed with +2 tile weapon range for 8 seconds.

100food
250gold
60time