
Light Ranged Cavalry

Rus

Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
[特有] Increase the health of Rus cavalry by +25.




Religious Technology
[特有] Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.



Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Horse Archer Technology
[特有] Increase weapon range of Horse Archers by +1 and unlock the Gallop ability. Gallop: Activate to move at maximum speed with +2 tile weapon range for 8 seconds.


