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  • Technologies
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    • Triple ShotTriple Shot
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    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
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    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Serpentine PowderSerpentine Powder
    • Stone CommerceStone Commerce
    • Ovoo CeremonyOvoo Ceremony
    • Ovoo TitheOvoo Tithe
  1. Home
  2. Golden Horde
  3. Units
  4. Trade Ship
Trade Ship

Worker

Trade Ship

Golden Horde

Golden Horde

Trade Ships generate Gold and Wood when assigned to a trade route with a Coastal Trade Post or another player's Dock.
No combat

Abilities and influences

-

Produced at

  • Dock

    Dock

Patch History

2022-07-11 Season Two Update

Civilization Balance

  • Camel Barding has been renamed to Camel Rider Barding so it’s more clear which unit is affected Spice Roads technology now correctly increases Trade Ship gold income by 30%.
Costs
100wood
100gold
2popcap
30time
Hitpoints 225
Base: +225
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.5T/S

Line of Sight

7.11TILES

Compare
DPS Calculator
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Stone Commerce

Stone Commerce

IV

Trade Technology

[特有] Traders supply +10% Stone to their trades.

300food
700gold
90time