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  1. Home
  2. Golden Horde
  3. Units
  4. Rus Tribute
Rus Tribute

Heavy Melee Infantry

Rus Tribute

Golden Horde

Golden Horde

Rus heavy infantry called into service by the Golden Horde.
Faster than other heavy infantry
Faster attack speed
Additional damage against cavalry
Less armored
Countered by Knights, Lancers, and Crossbowmen

Abilities and influences

-

Produced at

  • Golden Tent

    Golden Tent

Costs
1popcap
5time
Hitpoints 265
Base: +200
Upgrade to Age IV: +30
Elite Army Tactics: +34
Melee Attack 22
Base: +12
Upgrade to Age IV: +4
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +3
Cavalry: +8
Fire Attack 10
Base: +10
Melee Armor 6
Base: +2
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 7
Base: +3
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.25T/S

Attack Speed

1.125S

Line of Sight

8.00TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time