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  1. Home
  2. Golden Horde
  3. Units
  4. Torguud
Torguud

Heavy Melee Cavalry

Torguud

Golden Horde

Golden Horde

Expensive cavalry with high health and melee armor. Effective against melee units. Protects the Khan when nearby by redirecting damage to themselves and can heal the Khan while out of combat.
Heavy armor
High Health
Automatically improves with each Age
Countered by Spearmen and Crossbowmen

Abilities and influences

-

Produced at

  • Golden Tent

    Golden Tent

Patch History

2026-06-01 Patch 16.2.10604

Golden Horde

  • Torguud health reduced from 220 → 200.

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Fixed an issue where Torguud would heal when attacking buildings without the Sarai Lancers tech.
  • Fixed issues with the cost discount from the Khan and Torguud upgrade in later ages.

Golden Horde

  • Stone Armies Torguud discount reduced from 50% to 20%.
  • Torguud production time increased from 60/40/20 to 60/45/35 seconds.
Costs
75food
100stone
1popcap
60time
Hitpoints 350
Base: +200
Upgrade to Age III: +40
Upgrade to Age IV: +40
Biology: +70
Melee Attack 20
Base: +10
Upgrade to Age III: +2
Upgrade to Age IV: +5
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Fire Attack 10
Base: +10
Melee Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time