
Civilization
Leading the Golden Horde westwards, Batu Khan expanded the Mongolian Empire right into the heart of Eastern Europe. The Khan’s great Golden Tent was the center of network of control, with outposts that allowed them to maintain a vast territory. While still powerful raiders, the Golden Horde sacrificed the mobility of their camps to field larger forces needed to control their vassal states.
The Golden Tent is the only landmark for the Golden Horde, which can be upgraded to advance to the next age and increase the health of the building. An edict can be chosen on the Golden Tent, which changes the influence or aura bonus provided by Fortified Outposts. The Batu Khan and Torguud can be recruited from the Golden Tent.
Units are produced in batches of two. Technologies can be researched that improve batch production.
Construct the Stockyard instead of Farms or Pastures for Food — Stockyards have Sheep carcasses which can be gathered and dropped off at the Stockyard directly.
Fortified Outposts have more health and provide influence or aura bonuses depending on the Edict chosen on the Golden Tent.
Transport Ship landings are faster and more durable with +50% health and +15% move speed.
Explore the Silk Road with Traders that receive extra resources from trades based on your total number of active Traders. • 5+ Traders: +10% Food • 10+ Traders: +10% Food, Wood • 15+ Traders: +10% Food, Wood, Gold
Construct Ovoo over Stone outcroppings to harvest Stone without the need for Villagers. The maximum number of Ovoos that can be built is increased +1 per age up.
Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area.
Golden Horde Khan: Heavy Cavalry that scales in strength on age up. Can fire an arrow that increases the damage taken by enemies in an area. The Khan will also provide an increasing attack damage aura the longer the Khan is in combat. Torguud: Heavy Cavalry which can protect the Khan, redirecting any damage taken by the Khan to the Torguud. Kharash: Weak Light Melee Infantry units that provide armor to nearby allies. Kipchak: Horse archer that can fire arrows which cause the target hit to bleed. Traction Trebuchet: Faster move speed, setup time and attack speed. Keshik: Heavy Cavalry available in Feudal Age, regenerates Health after every attack.




1.3T/S
1.875S
8.00TILES



1.125T/S
1.375S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
1.375S
8.00TILES


1.25T/S
1.125S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.75S
6.22TILES




1.625T/S
1.375S
6.22TILES



1.625T/S
0.875S
0.00TILES
6.22TILES




1.625T/S
1.375S
6.22TILES




1.625T/S
2.125S
4.50TILES
7.56TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.875T/S
8.625S
14.00TILES
15.11TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
11.11TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES


5.56TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)


11.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)



9.625S
1.25TILES
13.33TILES




5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Stone Technology
[Special ] Rams gain an ability that will immobilize themselves, gaining strong defensive bonuses and allowing to fire multiple arrows.



Advance to Age II
Produces 2 Building Carts which can be unpacked into a Military Building. An additional building cart is produced when advancing to later Ages.




Advance to Age II
Reduce the cost of the Khan and Torguuds by -20% and increase their health by +30.




Stone Technology
[Special ] When the Kharash Edict is active the Golden Tent and Military Buildings within the influence of a Fortified Outpost produce an additional Kharash whenever any unit is recruited.



Stone Technology
[Special ] When the Stockyard Edict is active Stockyards within the influence of a Fortified Outpost generate Gold while being worked.



Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Naval Technology
[Special ] Gain +25 Wood and +25 Gold when sinking an enemy ship.




Stone Technology
[Special ] Increases production speed of Military Buildings by +50%.



Stone Technology
[Special ] The Khan can fire a signal arrow that reveals a 10 Tile range and makes enemies receive +10% damage in the targeted area for 10 seconds.



Advance to Age III
The conquered Rus territories will provide larger shields to Heavy Infantry and Heavy Cavalry, increasing their ranged armor by +2. Wood will also be generated at the rate of 200 per minute, but it is reduced by 2 Wood for each unit equipped with a Rus shield.




Advance to Age III
Shamans can consume a held Relic to build an Ovoo which can exceed the build limit. Increases Ovoo Stone gather rate by 20%.




Food Gathering Technology 1/2
[Special ] Increase Stockyard gathering rate for Food by 10%. Does not apply to herded Sheep.



Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Stone Technology
[Special ] Archery Range batch production increased by +1, does not increase resource cost or time to recruit.



Stone Technology
[Special ] Barracks batch production increased by +1, does not increase resource cost or time to recruit.



Stone Technology
[Special ] Kharash are equipped with shields, gaining +2 ranged armor, +2 melee armor, and increase their health by +25.



Stone Technology
[Special ] Increase Fortified Outpost and Palisade fire armor by +3 and health by +300.



Stone Technology
[Special ] Adds the Glorious Charge ability to Outposts, when activated it starts a 10 second timer which reveals the Outpost and the nearby area to all players, when the timer ends all nearby allied units will get +50% movement speed and take -15% less damage for 30 seconds.



Food Gathering Technology 2/2
[Special ] Increase Stockyard gathering rate for Food by 10%. Does not apply to herded Sheep.



Stone Gathering Technology 1/2
[Special ] Increases Ovoo Stone gather rate by 20%.




Stone Technology
[Special ] Increase Torguud and Horseman ranged and melee armor by +1 and health by +20



Stone Technology
[Special ] Increase Keshik healing by +1 Health per attack and attack speed by +10%. Torguud gain the same healing attack as the Keshik.



Stone Technology
[Special ] Stables batch production increased by +1, does not increase resource cost or time to recruit. The Torguud batch production is also increased by +1.



Advance to Age IV
The Golden Tent can rapidly produce unique units at a discounted Stone cost, Torguud Stone cost and production speed are decreased by 20%, and Rus Tributes are upgraded with increased armor and a bardiche axe.




Stone Technology
[Special ] Kipchak Archers fire 2 additional arrows that each deal 70% less damage.



Advance to Age IV
The Golden Tent will generate 10 Gold every 10 seconds for each Fortified Outpost, up to a maximum of 6 Fortified Outposts.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Trade Technology
[Special ] Traders supply +10% Stone to their trades.




Stone Gathering Technology 2/2
[Special ] Increases Ovoo Stone gather rate by 20%.




Stone Technology
[Special ] Ovoos provide an income of +60 Food, +60 Wood, and +10 Gold every minute.

