Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • ShamanShaman
    • Infantry
    • SpearmanSpearman
    • KharashKharash
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • Rus TributeRus Tribute
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanEarly Horseman
    • KeshikKeshik
    • Batu KhanBatu Khan
    • TorguudTorguud
    • Kipchak ArcherKipchak Archer
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • Traction TrebuchetTraction Trebuchet
    • MangonelMangonel
    • BombardBombard
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • Light JunkLight Junk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Golden TentGolden Tent
    • Economy
    • StockyardStockyard
    • GerGer
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • StableStable
    • DockDock
    • OvooOvoo
    • Relic OvooRelic Ovoo
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • BlacksmithBlacksmith
    • Siege WorkshopSiege Workshop
    • Prayer TentPrayer Tent
    • Military
    • Fortified OutpostFortified Outpost
    • Wonders
    • Monument of the Great KhanMonument of the Great Khan
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • BeachheadBeachhead
    • Building CartsBuilding Carts
    • Khan and TorguudsKhan and Torguuds
    • Unlock Kharash EdictUnlock Kharash Edict
    • Unlock Stockyard EdictUnlock Stockyard Edict
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Professional ScoutsProfessional Scouts
    • PiracyPiracy
    • Increased SuppliesIncreased Supplies
    • Khan Debuff ArrowKhan Debuff Arrow
    • Muscovy YasakMuscovy Yasak
    • Relic OvoosRelic Ovoos
    • Rotation GrazingRotation Grazing
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Archery Range ReinforcementsArchery Range Reinforcements
    • Barracks ReinforcementsBarracks Reinforcements
    • Battlefield SalvageBattlefield Salvage
    • Earthen Core WallsEarthen Core Walls
    • Glorious ChargeGlorious Charge
    • Over GrazingOver Grazing
    • Ovoo OfferingOvoo Offering
    • Padded ArmorPadded Armor
    • Sarai LancersSarai Lancers
    • Stables ReinforcementsStables Reinforcements
    • Stone ArmiesStone Armies
    • Triple ShotTriple Shot
    • Yam Network TradeYam Network Trade
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Serpentine PowderSerpentine Powder
    • Stone CommerceStone Commerce
    • Ovoo CeremonyOvoo Ceremony
    • Ovoo TitheOvoo Tithe
  1. Home
  2. Golden Horde
Golden Horde

Golden Horde

Civilization

Leading the Golden Horde westwards, Batu Khan expanded the Mongolian Empire right into the heart of Eastern Europe. The Khan’s great Golden Tent was the center of network of control, with outposts that allowed them to maintain a vast territory. While still powerful raiders, the Golden Horde sacrificed the mobility of their camps to field larger forces needed to control their vassal states.

Special Units

Kharash

Kharash

Batu Khan

Batu Khan

Torguud

Torguud

Kipchak Archer

Kipchak Archer

Traction Trebuchet

Traction Trebuchet

Handcannoneer

Handcannoneer

Special Buildings

Stockyard

Stockyard

Ger

Ger

Fortified Outpost

Fortified Outpost

Ovoo

Ovoo

Relic Ovoo

Relic Ovoo

Golden Tent

Golden Tent

Monument of the Great Khan

Monument of the Great Khan

Special Technologies

Beachhead

Beachhead

Unlock Kharash Edict

Unlock Kharash Edict

Unlock Stockyard Edict

Unlock Stockyard Edict

Piracy

Piracy

Increased Supplies

Increased Supplies

Khan Debuff Arrow

Khan Debuff Arrow

Rotation Grazing

Rotation Grazing

Archery Range Reinforcements

Archery Range Reinforcements

Barracks Reinforcements

Barracks Reinforcements

Battlefield Salvage

Battlefield Salvage

Earthen Core Walls

Earthen Core Walls

Glorious Charge

Glorious Charge

Over Grazing

Over Grazing

Ovoo Offering

Ovoo Offering

Padded Armor

Padded Armor

Sarai Lancers

Sarai Lancers

Stables Reinforcements

Stables Reinforcements

Triple Shot

Triple Shot

Stone Commerce

Stone Commerce

Ovoo Ceremony

Ovoo Ceremony

Ovoo Tithe

Ovoo Tithe

Civilization Traits

Civilization Bonuses

  • Start with maximum population limit.
  • Units are always recruited in batches.
  • Stockyards are a unique building that can be worked by 4 villagers and is a food drop-off.
  • Ovoos can be built on multiple Stone deposits increasing Stone income.
  • Unique technologies costing only Stone.
  • Stables available in the Dark Age (I).
  • Age up by building and upgrading the Golden Tent.
  • Fortified Outposts provide influence or aura bonuses based on the Edict set in the Golden Tent.
  • Silk Road: Traders generate +10% additional Food, Wood and Gold with 5/10/15 active Traders.
  • Transport ships have +50% health and +15% move speed.
  • Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area.

Golden Tent

The Golden Tent is the only landmark for the Golden Horde, which can be upgraded to advance to the next age and increase the health of the building. An edict can be chosen on the Golden Tent, which changes the influence or aura bonus provided by Fortified Outposts. The Batu Khan and Torguud can be recruited from the Golden Tent.

Hordes

Units are produced in batches of two. Technologies can be researched that improve batch production.

Stockyard

Construct the Stockyard instead of Farms or Pastures for Food — Stockyards have Sheep carcasses which can be gathered and dropped off at the Stockyard directly.

Fortified Outposts

Fortified Outposts have more health and provide influence or aura bonuses depending on the Edict chosen on the Golden Tent.

Augmented Transports

Transport Ship landings are faster and more durable with +50% health and +15% move speed.

Silk Road

Explore the Silk Road with Traders that receive extra resources from trades based on your total number of active Traders. • 5+ Traders: +10% Food • 10+ Traders: +10% Food, Wood • 15+ Traders: +10% Food, Wood, Gold

Stone Tech and Ovoos

Construct Ovoo over Stone outcroppings to harvest Stone without the need for Villagers. The maximum number of Ovoos that can be built is increased +1 per age up.

Scouting Falcon

Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area.

Unique Units

Golden Horde Khan: Heavy Cavalry that scales in strength on age up. Can fire an arrow that increases the damage taken by enemies in an area. The Khan will also provide an increasing attack damage aura the longer the Khan is in combat. Torguud: Heavy Cavalry which can protect the Khan, redirecting any damage taken by the Khan to the Torguud. Kharash: Weak Light Melee Infantry units that provide armor to nearby allies. Kipchak: Horse archer that can fire arrows which cause the target hit to bleed. Traction Trebuchet: Faster move speed, setup time and attack speed. Keshik: Heavy Cavalry available in Feudal Age, regenerates Health after every attack.

Units(29)

Workers(3)

Villager

Worker

Villager
I
Hitpoints 50
Base: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10

Costs

50food
1popcap
37time

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Trader

Worker

Trader
II
Hitpoints 90
Base: +90

Costs

60wood
60gold
1popcap
60time

Move Speed

1T/S

Line of Sight

7.78TILES

Shaman

Religious

Shaman
III
Hitpoints 90
Base: +90

Costs

150gold
1popcap
30time

Move Speed

1.125T/S

Line of Sight

6.67TILES

Infantry(7)

Spearman

Light Melee Infantry

Spearman
I
Hitpoints 140
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Melee Attack 11
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Cavalry: +28
War, Elephant: +6
Worker, Elephant: +34
Fire Attack 10
Base: +10

Costs

60food
20wood
1popcap
30time

Move Speed

1.3T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Kharash

Light Melee Infantry

Kharash
II
Hitpoints 50
Base: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10

Costs

50food
1popcap
20time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Archer

Light Ranged Infantry

Archer
II
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 8
Base: +5
Upgrade to Age III: +2
Upgrade to Age IV: +1
Light, Melee, Infantry: +8
Light, Gunpowder, Infantry: +8

Costs

30food
50wood
1popcap
30time

Move Speed

1.25T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Crossbowman

Light Ranged Infantry

Crossbowman
III
Hitpoints 95
Base: +80
Upgrade to Age IV: +15
Ranged Attack 14
Base: +11
Upgrade to Age IV: +3
Heavy: +12

Costs

80food
40gold
1popcap
45time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

5.00TILES

Line of Sight

8.89TILES

Man-at-Arms

Heavy Melee Infantry

Man-at-Arms
III
Hitpoints 180
Base: +155
Upgrade to Age IV: +25
Melee Attack 14
Base: +12
Upgrade to Age IV: +2
Fire Attack 10
Base: +10
Melee Armor 5
Base: +4
Upgrade to Age IV: +1
Ranged Armor 6
Base: +4
Upgrade to Age IV: +2

Costs

90food
20gold
1popcap
41time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Rus Tribute

Heavy Melee Infantry

Rus Tribute
III
Hitpoints 230
Base: +200
Upgrade to Age IV: +30
Melee Attack 16
Base: +12
Upgrade to Age IV: +4
Cavalry: +8
Fire Attack 10
Base: +10
Melee Armor 3
Base: +2
Upgrade to Age IV: +1
Ranged Armor 4
Base: +3
Upgrade to Age IV: +1

Costs

1popcap
20.5time

Move Speed

1.25T/S

Attack Speed

1.125S

Line of Sight

8.00TILES

Handcannoneer

Ranged Gunpowder Infantry

Handcannoneer
IV
Hitpoints 130
Base: +130
Ranged Attack 38
Base: +38

Costs

120food
120gold
1popcap
70time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

4.00TILES

Line of Sight

7.11TILES

Cavalry(6)

Scout

Light Melee Cavalry

Scout
I
Hitpoints 110
Base: +110
Melee Attack 1
Base: +1
Scout: +10
Siege: +10

Costs

65food
1popcap
23time

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

Horseman

Light Melee Cavalry

Horseman
I
Hitpoints 180
Base: +110
Upgrade to Age II: +15
Upgrade to Age III: +30
Upgrade to Age IV: +25
Melee Attack 13
Base: +8
Upgrade to Age II: +1
Upgrade to Age III: +2
Upgrade to Age IV: +2
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

100food
20wood
1popcap
45time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Keshik

Heavy Melee Cavalry

Keshik
II
Hitpoints 215
Base: +150
Upgrade to Age III: +30
Upgrade to Age IV: +35
Melee Attack 23
Base: +15
Upgrade to Age III: +4
Upgrade to Age IV: +4
Fire Attack 10
Base: +10
Melee Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

120food
80gold
1popcap
60time

Move Speed

1.625T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Batu Khan

Heavy Melee Cavalry

Batu Khan
II
Hitpoints 575
Base: +190
Upgrade to Age III: +160
Upgrade to Age IV: +225
Melee Attack 24
Base: +10
Upgrade to Age III: +9
Upgrade to Age IV: +5
Ranged Attack 5
Base: +5
Fire Attack 10
Base: +10
Melee Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

140stone
1popcap
22.5time

Move Speed

1.625T/S

Attack Speed

0.875S

Max Range

0.00TILES

Line of Sight

6.22TILES

Torguud

Heavy Melee Cavalry

Torguud
II
Hitpoints 300
Base: +220
Upgrade to Age III: +40
Upgrade to Age IV: +40
Melee Attack 17
Base: +10
Upgrade to Age III: +2
Upgrade to Age IV: +5
Fire Attack 10
Base: +10
Melee Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

75food
100stone
1popcap
35time

Move Speed

1.625T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Kipchak Archer

Light Ranged Cavalry

Kipchak Archer
III
Hitpoints 140
Base: +105
Upgrade to Age IV: +35
Ranged Attack 12
Base: +10
Upgrade to Age IV: +2

Costs

80food
70wood
1popcap
48time

Move Speed

1.625T/S

Attack Speed

2.125S

Max Range

4.50TILES

Line of Sight

7.56TILES

Siege(6)

Battering Ram

Siege

Battering Ram
II
Hitpoints 370
Base: +370
Siege Attack 200
Base: +200
Wall: +300

Costs

200wood
1popcap
35time

Move Speed

0.75T/S

Attack Speed

5.125S

Max Range

0.54TILES

Line of Sight

6.67TILES

Siege Tower

Siege

Siege Tower
II
Hitpoints 480
Base: +480

Costs

125wood
1popcap
30time

Move Speed

0.8125T/S

Line of Sight

8.00TILES

Springald

Siege

Springald
III
Hitpoints 85
Base: +85
Ranged Attack 15
Base: +15
Melee, Infantry: +12
Naval, Unit: +65
Melee Armor 3
Base: +3

Costs

150wood
100gold
2popcap
20time

Move Speed

0.875T/S

Attack Speed

3.125S

Max Range

7.50TILES

Line of Sight

12.44TILES

Traction Trebuchet

Siege

Traction Trebuchet
III
Hitpoints 125
Base: +125
Siege Attack 40
Base: +40
Building: +190
Naval, Unit: +190

Costs

300wood
100gold
2popcap
30time

Move Speed

0.875T/S

Attack Speed

8.625S

Max Range

14.00TILES

Line of Sight

15.11TILES

Mangonel

Siege

Mangonel
III
Hitpoints 130
Base: +130
Siege Attack 10
Base: +10
Building: +30
Naval, Unit: +30
Ranged: +10
Fire Attack 2
Base: +2

Costs

400wood
200gold
3popcap
40time

Move Speed

0.75T/S

Attack Speed

6.875S

Max Range

8.00TILES

Line of Sight

11.56TILES

Bombard

Siege

Bombard
IV
Hitpoints 210
Base: +210
Siege Attack 55
Base: +55
Naval, Unit: +410
Building: +375
Infantry: +50
War, Elephant: +50

Costs

350wood
500gold
3popcap
45time

Move Speed

0.75T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Ships(7)

Fishing Boat

Worker

Fishing Boat
II
Hitpoints 100
Base: +100

Costs

75wood
1popcap
30time

Move Speed

1.5T/S

Line of Sight

7.33TILES

Explosive Junk

Incendiary Ship

Explosive Junk
II
Hitpoints 145
Base: +145
Siege Attack 95
Base: +95
Massive: +300
Building: +300

Costs

80wood
80gold
2popcap
15time

Move Speed

2T/S

Attack Speed

0.125S

Max Range

2.00TILES

Line of Sight

7.11TILES

Trade Ship

Worker

Trade Ship
II
Hitpoints 225
Base: +225

Costs

100wood
100gold
2popcap
30time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Light Junk

Archer Ship

Light Junk
II
Hitpoints 300
Base: +300
Ranged Attack 6
Base: +6
Naval, Fireship: +18
Ranged Armor 1
Base: +1

Costs

80food
150wood
3popcap
25time

Move Speed

1.75T/S

Attack Speed

1.5S

Max Range

6.50TILES

Line of Sight

10.67TILES

Transport Ship

Ship

Transport Ship
II
Hitpoints 600
Base: +600

Costs

100wood
2popcap
20time

Move Speed

1.725T/S

Line of Sight

7.11TILES

War Junk

Springald Ship

War Junk
III
Hitpoints 450
Base: +450
Ranged Attack 35
Base: +35
Archer, Ship: +45
Building: +55
Ranged Armor 3
Base: +3

Costs

110food
200wood
30gold
3popcap
30time

Move Speed

1.375T/S

Attack Speed

4.125S

Max Range

6.00TILES

Line of Sight

10.00TILES

Baochuan

Warship

Baochuan
IV
Hitpoints 700
Base: +700
Siege Attack 45
Base: +45
Building: +70
Ranged Armor 5
Base: +5

Costs

200food
200wood
200gold
5popcap
45time

Move Speed

1.25T/S

Attack Speed

5.625S

Max Range

9.00TILES

Line of Sight

11.11TILES

Buildings(19)

Landmarks(2)

Capital Town Center

Economy & Population Building

Capital Town Center
I
Hitpoints 7000
Base: +7000
Ranged Armor 50
Base: +50

Garrison Capacity

15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

-

Line of Sight

11.56TILES

Golden Tent

Age II - Landmark

Golden Tent
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50
Fire Armor 5
Base: +5

Costs

50gold
30time

Line of Sight

5.56TILES

Economy(15)

Stockyard

Food Source

Stockyard
I
Hitpoints 700
Base: +700
Ranged Armor 50
Base: +50

Costs

250wood
20time

Line of Sight

0.00TILES

Ger

Economy Building

Ger
I
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Palisade

Defensive Building

Palisade
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

7wood
8time

Line of Sight

1.33TILES

Palisade Gate

Defensive Building

Palisade Gate
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

25wood
10time

Line of Sight

4.44TILES

Barracks

Military Building

Barracks
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stable

Military Building

Stable
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Dock

Military & Economy Building

Dock
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Garrison Capacity

3(Fishing Ship)

Costs

150wood
30time

Line of Sight

11.11TILES

Ovoo

Economy Building

Ovoo
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Costs

150wood
15time

Line of Sight

5.56TILES

Relic Ovoo

Economy Building

Relic Ovoo
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Costs

2time

Line of Sight

5.56TILES

Town Center

Economy & Population Building

Town Center
I
Hitpoints 2500
Base: +2500
Ranged Armor 50
Base: +50

Garrison Capacity

8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

750wood
150time

Line of Sight

11.56TILES

Market

Economy Building

Market
II
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

100wood
20time

Line of Sight

5.56TILES

Archery Range

Military Building

Archery Range
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Blacksmith

Technology Building

Blacksmith
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
25time

Line of Sight

5.56TILES

Siege Workshop

Military Building

Siege Workshop
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

250wood
45time

Line of Sight

5.56TILES

Prayer Tent

Religious Building

Prayer Tent
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

200wood
25time

Line of Sight

5.56TILES

Military(1)

Fortified Outpost

Defensive Building

Fortified Outpost
I
Hitpoints 1700
Base: +1700
Ranged Attack 10
Base: +10
Naval, Unit: +10
Siege Attack 30
Base: +30
Ranged Armor 50
Base: +50

Garrison Capacity

5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)

Costs

150wood
50stone
60time

Attack Speed

9.625S

Max Range

1.25TILES

Line of Sight

13.33TILES

Wonders(1)

Monument of the Great Khan

Wonder

Monument of the Great Khan
IV
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

6650food
6650wood
6650gold
600time

Line of Sight

5.56TILES

Technologies(81)

Units(81)

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Beachhead

Beachhead

I

Stone Technology

[Special ] Rams gain an ability that will immobilize themselves, gaining strong defensive bonuses and allowing to fire multiple arrows.

400stone
45time
Building Carts

Building Carts

I

Advance to Age II

Produces 2 Building Carts which can be unpacked into a Military Building. An additional building cart is produced when advancing to later Ages.

400food
200gold
105time
Khan and Torguuds

Khan and Torguuds

I

Advance to Age II

Reduce the cost of the Khan and Torguuds by -20% and increase their health by +30.

400food
200gold
105time
Unlock Kharash Edict

Unlock Kharash Edict

I

Stone Technology

[Special ] When the Kharash Edict is active the Golden Tent and Military Buildings within the influence of a Fortified Outpost produce an additional Kharash whenever any unit is recruited.

600stone
45time
Unlock Stockyard Edict

Unlock Stockyard Edict

I

Stone Technology

[Special ] When the Stockyard Edict is active Stockyards within the influence of a Fortified Outpost generate Gold while being worked.

800stone
45time
Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Naval Arrowslits

Naval Arrowslits

II

Naval Technology

Add a defensive arrowslit to this Dock which only attacks ships.

75wood
125stone
30time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

50wood
125gold
60time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Arrowslits

Arrowslits

II

Weapon Emplacement

Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.

25gold
50stone
30time
Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Professional Scouts

Professional Scouts

II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

150wood
300gold
75time
Piracy

Piracy

II

Naval Technology

[Special ] Gain +25 Wood and +25 Gold when sinking an enemy ship.

50food
125gold
20time
Increased Supplies

Increased Supplies

II

Stone Technology

[Special ] Increases production speed of Military Buildings by +50%.

400stone
45time
Khan Debuff Arrow

Khan Debuff Arrow

II

Stone Technology

[Special ] The Khan can fire a signal arrow that reveals a 10 Tile range and makes enemies receive +10% damage in the targeted area for 10 seconds.

300stone
45time
Muscovy Yasak

Muscovy Yasak

II

Advance to Age III

The conquered Rus territories will provide larger shields to Heavy Infantry and Heavy Cavalry, increasing their ranged armor by +2. Wood will also be generated at the rate of 200 per minute, but it is reduced by 2 Wood for each unit equipped with a Rus shield.

1200food
600gold
110time
Relic Ovoos

Relic Ovoos

II

Advance to Age III

Shamans can consume a held Relic to build an Ovoo which can exceed the build limit. Increases Ovoo Stone gather rate by 20%.

1200food
600gold
110time
Rotation Grazing

Rotation Grazing

II

Food Gathering Technology 1/2

[Special ] Increase Stockyard gathering rate for Food by 10%. Does not apply to herded Sheep.

200stone
45time
Armored Hull

Armored Hull

III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

100food
200gold
20time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Extra Hammocks

Extra Hammocks

III

Naval Technology

Increases the number of arrows fired by Archer Ships by +1.

75wood
125gold
20time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

100wood
250gold
60time
Greased Axles

Greased Axles

III

Siege Technology

Increase the movement speed of siege engines by +15%.

150wood
350gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Shaft Mining

Shaft Mining

III

Mining Technology 2/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Herbal Medicine

Herbal Medicine

III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

275gold
45time
Incendiaries

Incendiaries

III

Naval Technology

Incendiary Ships gain +20% explosion range.

75food
125gold
20time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Springald Crews

Springald Crews

III

Naval Technology

Springald Ships gain +1 range and attack 20% faster.

100food
250gold
25time
Springald Emplacement

Springald Emplacement

III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

50gold
125stone
30time
Archery Range Reinforcements

Archery Range Reinforcements

III

Stone Technology

[Special ] Archery Range batch production increased by +1, does not increase resource cost or time to recruit.

1100stone
30time
Barracks Reinforcements

Barracks Reinforcements

III

Stone Technology

[Special ] Barracks batch production increased by +1, does not increase resource cost or time to recruit.

1100stone
30time
Battlefield Salvage

Battlefield Salvage

III

Stone Technology

[Special ] Kharash are equipped with shields, gaining +2 ranged armor, +2 melee armor, and increase their health by +25.

300stone
45time
Earthen Core Walls

Earthen Core Walls

III

Stone Technology

[Special ] Increase Fortified Outpost and Palisade fire armor by +3 and health by +300.

500stone
45time
Glorious Charge

Glorious Charge

III

Stone Technology

[Special ] Adds the Glorious Charge ability to Outposts, when activated it starts a 10 second timer which reveals the Outpost and the nearby area to all players, when the timer ends all nearby allied units will get +50% movement speed and take -15% less damage for 30 seconds.

400stone
45time
Over Grazing

Over Grazing

III

Food Gathering Technology 2/2

[Special ] Increase Stockyard gathering rate for Food by 10%. Does not apply to herded Sheep.

400stone
45time
Ovoo Offering

Ovoo Offering

III

Stone Gathering Technology 1/2

[Special ] Increases Ovoo Stone gather rate by 20%.

100wood
250gold
45time
Padded Armor

Padded Armor

III

Stone Technology

[Special ] Increase Torguud and Horseman ranged and melee armor by +1 and health by +20

800stone
45time
Sarai Lancers

Sarai Lancers

III

Stone Technology

[Special ] Increase Keshik healing by +1 Health per attack and attack speed by +10%. Torguud gain the same healing attack as the Keshik.

400stone
45time
Stables Reinforcements

Stables Reinforcements

III

Stone Technology

[Special ] Stables batch production increased by +1, does not increase resource cost or time to recruit. The Torguud batch production is also increased by +1.

1100stone
30time
Stone Armies

Stone Armies

III

Advance to Age IV

The Golden Tent can rapidly produce unique units at a discounted Stone cost, Torguud Stone cost and production speed are decreased by 20%, and Rus Tributes are upgraded with increased armor and a bardiche axe.

2400food
1200gold
110time
Triple Shot

Triple Shot

III

Stone Technology

[Special ] Kipchak Archers fire 2 additional arrows that each deal 70% less damage.

800stone
45time
Yam Network Trade

Yam Network Trade

III

Advance to Age IV

The Golden Tent will generate 10 Gold every 10 seconds for each Fortified Outpost, up to a maximum of 6 Fortified Outposts.

2400food
1200gold
110time
Explosives

Explosives

IV

Naval Technology

Increase the damage of Incendiary Ships by +40%.

150food
350gold
45time
Heated Shot

Heated Shot

IV

Naval Technology

Archer Ship arrows light enemy Ships on fire, dealing damage over time.

200wood
500gold
45time
Lightweight Beams

Lightweight Beams

IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

300wood
400gold
60time
Shipwrights

Shipwrights

IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

300food
550gold
50time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Court Architects

Court Architects

IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

700gold
300stone
90time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

150wood
350gold
60time
Siege Works

Siege Works

IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

300wood
600gold
90time
Cannon Emplacement

Cannon Emplacement

IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

125gold
375stone
60time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Geometry

Geometry

IV

Trebuchet Technology

Increase damage of Trebuchets by +20%.

100wood
225gold
45time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Roller Shutter Triggers

Roller Shutter Triggers

IV

Springald Technology

Increases Springald attack speed by +30% and grants +10% Ranged Resistance.

150wood
350gold
60time
Silk Bowstrings

Silk Bowstrings

IV

Archer Technology

Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.

300wood
700gold
60time
Adjustable Crossbars

Adjustable Crossbars

IV

Mangonel Technology

Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.

1000wood
1200gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Swivel Cannon

Swivel Cannon

IV

Naval Technology

Springald Ships gain an additional Cannon which fires in 360 degrees.

150food
350gold
45time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Serpentine Powder

Serpentine Powder

IV

Gunpowder Technology

With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.

300food
500gold
60time
Stone Commerce

Stone Commerce

IV

Trade Technology

[Special ] Traders supply +10% Stone to their trades.

300food
700gold
90time
Ovoo Ceremony

Ovoo Ceremony

IV

Stone Gathering Technology 2/2

[Special ] Increases Ovoo Stone gather rate by 20%.

250wood
500gold
45time
Ovoo Tithe

Ovoo Tithe

IV

Stone Technology

[Special ] Ovoos provide an income of +60 Food, +60 Wood, and +10 Gold every minute.

500stone
45time