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  1. Home
  2. Golden Horde
  3. Units
  4. Batu Khan
Batu Khan

Heavy Melee Cavalry

Batu Khan

Golden Horde

Golden Horde

Melee cavalry leader that buffs the attack damage of nearby allies while the Khan is attacking. Can only be recruited from the Golden Tent.
Durable heavy cavalry
Automatically improves with each Age
Only one Khan per Golden Horde player

Abilities and influences

-

Produced at

  • Golden Tent

    Golden Tent

Costs
140stone
1popcap
22.5time
Hitpoints 719
Base: +190
Upgrade to Age III: +160
Upgrade to Age IV: +225
Biology: +144
Melee Attack 27
Base: +10
Upgrade to Age IV: +5
Upgrade to Age III: +9
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Ranged Attack 5
Base: +5
Fire Attack 10
Base: +10
Melee Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

0.875S

Max Range

0.00TILES

Line of Sight

6.22TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time