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    • Rus TributeRus Tribute
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    • Cavalry
    • ScoutScout
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    • Siege
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  • Technologies
      Units
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    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
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    • Siege EngineeringSiege Engineering
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    • BloomeryBloomery
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    • Increased SuppliesIncreased Supplies
    • Khan Debuff ArrowKhan Debuff Arrow
    • Muscovy YasakMuscovy Yasak
    • Relic OvoosRelic Ovoos
    • Rotation GrazingRotation Grazing
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
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    • Lumber PreservationLumber Preservation
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Archery Range ReinforcementsArchery Range Reinforcements
    • Barracks ReinforcementsBarracks Reinforcements
    • Battlefield SalvageBattlefield Salvage
    • Earthen Core WallsEarthen Core Walls
    • Glorious ChargeGlorious Charge
    • Over GrazingOver Grazing
    • Ovoo OfferingOvoo Offering
    • Padded ArmorPadded Armor
    • Sarai LancersSarai Lancers
    • Stables ReinforcementsStables Reinforcements
    • Stone ArmiesStone Armies
    • Triple ShotTriple Shot
    • Yam Network TradeYam Network Trade
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Serpentine PowderSerpentine Powder
    • Stone CommerceStone Commerce
    • Ovoo CeremonyOvoo Ceremony
    • Ovoo TitheOvoo Tithe
  1. Home
  2. Golden Horde
  3. Units
  4. Horseman
Early Horseman

Light Melee Cavalry

Early Horseman

Golden Horde

Golden Horde

Fast cavalry effective at raiding, flanking, and countering ranged units.
High movement speed
Weak against melee units
Countered by Spearmen

Abilities and influences

-

Produced at

  • Stable

    Stable

Patch History

2024-07-11 Season Eight Update

Balance & Gameplay Changes (All Civilizations)

  • Horseman range increased from 0.29 to 0.38.

2024-03-27 Patch 10.1.48

General Changes & Bugfixes

  • Fixed an issue where Springalds received extra damage from Horseman and Mangonels.

2022-10-19 Season Three Update

Civilization-Specific Changes

  • Early Horseman health increased from 100 to 110.
  • Early Horseman damage increased from 7 to 8.

2022-08-03 Patch 20249

Balance

  • Early Horseman, Vanguard Man-at-Arms and Spearman Cost to advance to the next tier reduced from 75 Gold, 25 Food to 35 Gold, 15 Food.
Costs
100food
20wood
1popcap
45time
Hitpoints 225
Base: +110
Upgrade to Age II: +15
Upgrade to Age IV: +25
Upgrade to Age III: +30
Biology: +45
Melee Attack 16
Base: +8
Upgrade to Age II: +1
Upgrade to Age III: +2
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time