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  1. Home
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  3. Units
  4. Keshik
Keshik

Heavy Melee Cavalry

Keshik

Golden Horde

Golden Horde

Expensive cavalry with high damage and a powerful charge attack. Effective against most units.
Heavy armor
Strong in melee combat
Restores health after every attack
Less health than Lancers
Countered by Spearmen and Crossbowmen

Abilities and influences

-

Produced at

  • Golden Tent

    Golden Tent

Patch History

2026-04-30 Update 16.1.9737

Mercenary Keshik

  • Batch cost reduced from 400 Olive Oil -> 380 Olive Oil.

2026-02-04 Patch 15.3.8338

Keshik

  • Feudal Age health increased from 145 → 150.

Golden Horde

  • Castle Age health increased from 175 → 180.

Keshik

  • Imperial Age health increased from 210 → 215.
  • Feudal Age health increased from 145 → 150.
Costs
120food
80gold
1popcap
60time
Hitpoints 269
Base: +150
Upgrade to Age III: +30
Upgrade to Age IV: +35
Biology: +54
Melee Attack 26
Base: +15
Upgrade to Age III: +4
Upgrade to Age IV: +4
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Fire Attack 10
Base: +10
Melee Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time