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King

Heavy Melee Cavalry

King

English

English

A mighty King, a powerful heavy cavalry unit. Heals nearby out of combat units by 2 health every 1 seconds.
Heavy armor
Strong in melee combat
Countered by Spearmen and Crossbowmen

Abilities and influences

  • Network of Castles

    Network of Castles

    When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When within 12.5 tiles of OutpostOutpost, Stone Wall TowerStone Wall Tower, Town CenterTown Center, Capital Town CenterCapital Town Center, The White TowerThe White Tower, King's PalaceKing's Palace, KeepKeep or Berkshire PalaceBerkshire Palace.

  • Network of Citadels

    Network of Citadels

    When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.

  • Abbey Healing

    Abbey Healing

    Heals nearby out of combat units by 6 every 1 seconds. When within 7.5 tiles of Abbey of KingsAbbey of Kings.

Produced at

  • Abbey of Kings

    Abbey of Kings

Patch History

2026-04-30 Update 16.1.9737

English

  • The King’s Palace now produces Villagers +10% faster.

2024-11-19 Patch 12.1.2454

General Changes & Bugfixes

  • Fixed a bug where all Monarch’s names would be displayed as ‘King’ Instead of their unique names in Dominion.

2024-07-11 Season Eight Update

Game Mode: Dominion

  • When a King is garrisoned in a Transport Ship it is no longer possible to delete the ship.

English

  • King train time increased from 35 to 50 seconds.

2024-03-27 Patch 10.1.48

English

  • Abbey of Kings Landmark now automatically queues a free King upon completion of the Landmark.
Costs
100food
100gold
1popcap
50time
Hitpoints 494
Base: +220
Castle Age King: +75
Imperial Age King: +100
Biology: +99
Melee Attack 28
Base: +16
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Castle Age King: +4
Imperial Age King: +5
Castle Age King: +2
Imperial Age King: +3
Fire Attack 10
Base: +10
Melee Armor 7
Base: +2
Fitted Leatherwork: +1
Insulated Helm: +1
Castle Age King: +1
Master Smiths: +1
Imperial Age King: +1
Ranged Armor 7
Base: +2
Iron Undermesh: +1
Wedge Rivets: +1
Castle Age King: +1
Angled Surfaces: +1
Imperial Age King: +1

Move Speed

1.6875T/S

Attack Speed

2.375S

Line of Sight

6.22TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Castle Age King

Castle Age King

III

King Scaling Technology

Increases the health, attack and armor of the King when reaching Castle Age.

-
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Imperial Age King

Imperial Age King

IV

King Scaling Technology

Increases the health, attack and armor of the King when reaching Imperial Age.

-