2026-04-30 Update 16.1.9737
English
- The King’s Palace now produces Villagers +10% faster.

Heavy Melee Cavalry
English

Network of Castles
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When within 12.5 tiles of
Outpost,
Stone Wall Tower,
Town Center,
Capital Town Center,
The White Tower,
King's Palace,
Keep or
Berkshire Palace.

Network of Citadels
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.

Abbey Healing
Heals nearby out of combat units by 6 every 1 seconds. When within 7.5 tiles of
Abbey of Kings.
English
General Changes & Bugfixes
Game Mode: Dominion
English
English




1.6875T/S
2.375S
6.22TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




King Scaling Technology
Increases the health, attack and armor of the King when reaching Castle Age.

Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




King Scaling Technology
Increases the health, attack and armor of the King when reaching Imperial Age.