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  1. 首页
  2. English
  3. 单位
  4. King
King

Heavy Melee Cavalry

King

English

English

A mighty King, a powerful heavy cavalry unit. Heals nearby out of combat units by 2 health every 1 seconds.
Heavy armor
Strong in melee combat
Countered by Spearmen and Crossbowmen

能力和影响

-

生产建筑

    消耗
    100food
    100gold
    1popcap
    50time
    Hitpoints 220
    Base: +220
    Melee Attack 16
    Base: +16
    Fire Attack 10
    Base: +10
    Melee Armor 2
    Base: +2
    Ranged Armor 2
    Base: +2

    移动速度

    1.6875T/S

    攻击速度

    2.375S

    视野范围

    6.22TILES

    对比
    DPS计算器

    科技

    Bloomery

    Bloomery

    II

    Melee Damage Technology 1/3

    Increase the melee damage of all non-siege units by +1.

    50food
    125gold
    60time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Decarbonization

    Decarbonization

    III

    Melee Damage Technology 2/3

    Increase the melee damage of all non-siege units by +1.

    100food
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Castle Age King

    Castle Age King

    III

    King Scaling Technology

    Increases the health, attack and armor of the King when reaching Castle Age.

    -
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Biology

    Biology

    IV

    Cavalry Technology

    Investing in natural sciences increases the health of all cavalry by +25%.

    500food
    1000gold
    90time
    Damascus Steel

    Damascus Steel

    IV

    Melee Damage Technology 3/3

    Increase the melee damage of all non-siege units by +1.

    150food
    350gold
    60time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Imperial Age King

    Imperial Age King

    IV

    King Scaling Technology

    Increases the health, attack and armor of the King when reaching Imperial Age.

    -