2024-03-27 Patch 10.1.48
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- Wynguard Footman cost changed from 200 Food, 500 Gold to 300 Food, 400 Gold.

Heavy Melee Infantry
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Network of Castles
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When within 12.5 tiles of
Outpost,
Stone Wall Tower,
Town Center,
Capital Town Center,
The White Tower,
King's Palace,
Keep or
Berkshire Palace.

Network of Citadels
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.

Abbey Healing
Heals nearby out of combat units by 6 every 1 seconds. When within 7.5 tiles of
Abbey of Kings.
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1.125T/S
1.625S
8.00TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Defensive Technology
[特有] Increase the Network of Castles attack speed bonus from +20% to +30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.


