2026-04-30 Update 16.1.9737
AI Update
- AI players will now Scout more efficiently.

Light Melee Cavalry
English

Setup Camp
Place a Campfire which increases sight range of nearby units by +30% and Villager gather rate for huntable animals by +10%. A maximum of 5 Campfires can be lit at any one time. Placing an additional Campfire extinguishes an older one. 0秒 冷却

Network of Castles
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When within 12.5 tiles of
Outpost,
Stone Wall Tower,
Town Center,
Capital Town Center,
The White Tower,
King's Palace,
Keep or
Berkshire Palace.

Network of Citadels
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.

Abbey Healing
Heals nearby out of combat units by 6 every 1 seconds. When within 7.5 tiles of
Abbey of Kings.
AI Update
General Bugfixes
General Changes & Bugfixes
Balance & Gameplay Changes (All Civilizations)
Scout train time reduced from 25 → 23 seconds



1.625T/S
2S
9.11TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.


