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Vanguard Man-at-Arms

Heavy Melee Infantry

Vanguard Man-at-Arms

English

English

Tough infantry with good damage.
High armor
Slow movement
Countered by Knights, Lancers, and Crossbowmen

Abilities and influences

  • Network of Castles

    Network of Castles

    When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When within 12.5 tiles of OutpostOutpost, Stone Wall TowerStone Wall Tower, Town CenterTown Center, Capital Town CenterCapital Town Center, The White TowerThe White Tower, King's PalaceKing's Palace, KeepKeep or Berkshire PalaceBerkshire Palace.

  • Network of Citadels

    Network of Citadels

    When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.

  • Abbey Healing

    Abbey Healing

    Heals nearby out of combat units by 6 every 1 seconds. When within 7.5 tiles of Abbey of KingsAbbey of Kings.

Produced at

  • Barracks

    Barracks

  • Keep

    Keep

  • Berkshire Palace

    Berkshire Palace

  • The White Tower

    The White Tower

Patch History

2026-04-30 Update 16.1.9737

Man-at-Arms

  • Cost reduced from 100 Food 20 Gold to 90 Food 20 Gold.
  • Production time reduced from 22.5 to 20.5 seconds.
  • Batch cost reduced from 200 Food 40 gold → 180 Food 40 gold.
  • Batch train time reduced from 45 seconds → 41 seconds.

2025-10-30 Season Twelve Update

English

  • Man-at-Arms can now also use the Campfire ability.
Costs
90food
20gold
1popcap
14.65time
Hitpoints 207
Base: +100
Upgrade to Age II: +20
Upgrade to Age IV: +25
Upgrade to Age III: +35
Elite Army Tactics: +27
Melee Attack 20
Base: +8
Upgrade to Age II: +2
Upgrade to Age III: +2
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +3
Fire Attack 10
Base: +10
Melee Armor 10
Base: +2
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Armor Clad: +2
Ranged Armor 11
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1
Armor Clad: +2

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Armor Clad

Armor Clad

III

Man-at-Arms Technology

[特有] Increase the ranged and melee armor of Men-at-Arms by +2.

150food
350gold
60time
Network of Citadels

Network of Citadels

III

Defensive Technology

[特有] Increase the Network of Castles attack speed bonus from +20% to +30%.

350gold
150stone
45time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time