Aoe4
DatabaseDynamicsPatches
  • Units
      Hero
    • KingKing
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    • TraderTrader
    • MonkMonk
    • Infantry
    • Man-at-ArmsVanguard Man-at-Arms
    • LongbowmanLongbowman
    • SpearmanHardened Spearman
    • CrossbowmanCrossbowman
    • Wynguard RangerWynguard Ranger
    • HandcannoneerHandcannoneer
    • Wynguard FootmanWynguard Footman
    • Wynguard ArmyWynguard Army
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    • Wynguard RaidersWynguard Raiders
    • Wynguard RangersWynguard Rangers
    • Cavalry
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    • Siege
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    • Ships
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    • Demolition ShipDemolition Ship
    • Trade ShipTrade Ship
    • GalleyGalley
    • Transport ShipTransport Ship
    • HulkHulk
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  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Abbey of KingsAbbey of Kings
    • Council HallCouncil Hall
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    • Berkshire PalaceBerkshire Palace
    • Economy
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    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
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    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
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    • Stone Wall TowerStone Wall Tower
    • KeepKeep
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    • Cathedral of St. ThomasCathedral of St. Thomas
  • Technologies
      Units
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    • WheelbarrowWheelbarrow
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    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
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    • Specialized PickSpecialized Pick
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    • Armored HullArmored Hull
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    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Armor CladArmor Clad
    • Network of CitadelsNetwork of Citadels
    • Castle Age KingCastle Age King
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
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    • SpyglassSpyglass
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    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
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    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Arrow VolleyArrow Volley
    • EnclosuresEnclosures
    • Shattering ProjectilesShattering Projectiles
    • Imperial Age KingImperial Age King
  1. 首页
  2. English
  3. 单位
  4. Spearman
Hardened Spearman

Light Melee Infantry

Hardened Spearman

English

English

Infantry best used against mounted units.
Anti-cavalry specialist
Additional damage against Elephants
Weak against heavy infantry
Countered by Archers

能力和影响

-

生产建筑

    消耗
    60food
    20wood
    1popcap
    15time
    Hitpoints 140
    Base: +90
    Upgrade to Age III: +20
    Upgrade to Age IV: +30
    Melee Attack 11
    Base: +8
    Upgrade to Age III: +1
    Upgrade to Age IV: +2
    Cavalry: +28
    War, Elephant: +6
    Worker, Elephant: +34
    Fire Attack 10
    Base: +10

    移动速度

    1.25T/S

    攻击速度

    1.875S

    视野范围

    8.00TILES

    对比
    DPS计算器

    科技

    Bloomery

    Bloomery

    II

    Melee Damage Technology 1/3

    Increase the melee damage of all non-siege units by +1.

    50food
    125gold
    60time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Siege Engineering

    Siege Engineering

    II

    Siege Unit Unlock

    Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

    50wood
    125gold
    30time
    Decarbonization

    Decarbonization

    III

    Melee Damage Technology 2/3

    Increase the melee damage of all non-siege units by +1.

    100food
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Network of Citadels

    Network of Citadels

    III

    Defensive Technology

    [特有] Increase the Network of Castles attack speed bonus from +20% to +30%.

    350gold
    150stone
    45time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Damascus Steel

    Damascus Steel

    IV

    Melee Damage Technology 3/3

    Increase the melee damage of all non-siege units by +1.

    150food
    350gold
    60time
    Elite Army Tactics

    Elite Army Tactics

    IV

    Melee Infantry Technology

    Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

    500food
    1000gold
    90time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time