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  • Units
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    • KingKing
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    • VillagerVillager
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  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Abbey of KingsAbbey of Kings
    • Council HallCouncil Hall
    • The White TowerThe White Tower
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    • Wynguard PalaceWynguard Palace
    • Berkshire PalaceBerkshire Palace
    • Economy
    • FarmFarm
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    • MillMill
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    • Palisade GatePalisade Gate
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    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
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    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Cathedral of St. ThomasCathedral of St. Thomas
  • Technologies
      Units
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    • WheelbarrowWheelbarrow
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    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
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    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
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    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
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    • Network of CitadelsNetwork of Citadels
    • Castle Age KingCastle Age King
    • ExplosivesExplosives
    • Heated ShotHeated Shot
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    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Arrow VolleyArrow Volley
    • EnclosuresEnclosures
    • Shattering ProjectilesShattering Projectiles
    • Imperial Age KingImperial Age King
  1. Home
  2. English
  3. Units
  4. Villager
Villager

Worker

Villager

English

English

Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.
Weak in combat

Abilities and influences

  • Network of Castles

    Network of Castles

    When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When within 12.5 tiles of OutpostOutpost, Stone Wall TowerStone Wall Tower, Town CenterTown Center, Capital Town CenterCapital Town Center, The White TowerThe White Tower, King's PalaceKing's Palace, KeepKeep or Berkshire PalaceBerkshire Palace.

  • Network of Citadels

    Network of Citadels

    When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.

  • Abbey Healing

    Abbey Healing

    Heals nearby out of combat units by 6 every 1 seconds. When within 7.5 tiles of Abbey of KingsAbbey of Kings.

Produced at

  • Capital Town Center

    Capital Town Center

  • Town Center

    Town Center

  • King's Palace

    King's Palace

Patch History

2026-02-04 Patch 15.3.8338

Sengoku Daimyo

  • Fixed an issue where English Villager units were unable to attack the Yatai.

2025-12-04 Patch 15.2.7380

Balance

  • Thorny Economics Villager health increased from +50% to +100%.

General Bugfixes

  • Fixed a bug where converting a Villager did not always convert it to the correct civilization type.

2025-04-03 Season Ten Update

Balance & Gameplay Changes (All Civilizations)

  • Villager repair rate on Siege Engines reduced by 20%.

2024-03-12 Season Seven Update

General

  • It’s now easier to target a live animal with a Villager when the animal overlaps a construction plan.
Costs
50food
1popcap
20time
Hitpoints 100
Base: +50
Textiles: +50
Ranged Attack 5
Base: +5
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

3.375S

Max Range

5.00TILES

Line of Sight

6.22TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Horticulture

Horticulture

II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

50wood
100gold
45time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fertilization

Fertilization

III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Precision Cross-Breeding

Precision Cross-Breeding

IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

250wood
500gold
75time
Enclosures

Enclosures

IV

Farm Technology

[特有] Each Farm Enclosure being worked by a Villager generates +1 Gold every 6 seconds.

150wood
350gold
60time