Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • Trade CaravanTrade Caravan
    • ImamImam
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • CrossbowmanCrossbowman
    • GhulamGhulam
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • Camel ArcherCamel Archer
    • LancerLancer
    • Camel RiderCamel Rider
    • Siege
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    • CulverinCulverin
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    • Explosive DhowExplosive Dhow
    • Trade ShipTrade Ship
    • DhowDhow
    • Transport ShipTransport Ship
    • BaghlahBaghlah
    • XebecXebec
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • House of WisdomHouse of Wisdom
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MosqueMosque
    • MadrasaMadrasa
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Prayer Hall of UqbaPrayer Hall of Uqba
  • Technologies
      Units
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    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PhalanxPhalanx
    • Armored CaravansArmored Caravans
    • Boot CampBoot Camp
    • Fertile CrescentFertile Crescent
    • Fresh FoodstuffsFresh Foodstuffs
    • Preservation of KnowledgePreservation of Knowledge
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Teak MastsTeak Masts
    • AgricultureAgriculture
    • Camel HandlingCamel Handling
    • Camel Rider ShieldsCamel Rider Shields
    • Composite BowsComposite Bows
    • Grand BazaarGrand Bazaar
    • Medical CentersMedical Centers
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Camel Rider BardingCamel Rider Barding
    • Camel SupportCamel Support
    • Improved ProcessingImproved Processing
    • ProselytizationProselytization
    • Public LibrariesPublic Libraries
    • Spice RoadsSpice Roads
  1. 首页
  2. Abbasid Dynasty
  3. 单位
  4. Camel Archer
Camel Archer

Light Ranged Cavalry

Camel Archer

Abbasid Dynasty

Abbasid Dynasty

Highly mobile and durable ranged unit.
Bonus damage vs Spearmen
High cost

能力和影响

-

生产建筑

    消耗
    170food
    60wood
    1popcap
    35time
    Hitpoints 200
    Base: +150
    Upgrade to Age III: +25
    Upgrade to Age IV: +25
    Ranged Attack 14
    Base: +11
    Upgrade to Age III: +2
    Upgrade to Age IV: +1
    Light, Melee, Infantry: +14
    Light, Gunpowder, Infantry: +14

    移动速度

    1.625T/S

    攻击速度

    1.375S

    最大射程

    3.75TILES

    视野范围

    8.44TILES

    对比
    DPS计算器

    科技

    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Steeled Arrow

    Steeled Arrow

    II

    Ranged Damage Technology 1/3

    Increase the ranged damage of all arrows and bolts by +1.

    50wood
    125gold
    60time
    Balanced Projectiles

    Balanced Projectiles

    III

    Ranged Damage Technology 2/3

    Increase the ranged damage of all arrows and bolts by +1.

    100wood
    250gold
    60time
    Camel Handling

    Camel Handling

    III

    Camel Technology

    [特有] Increase the movement speed of camel military units by +15%.

    75food
    200gold
    30time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Biology

    Biology

    IV

    Cavalry Technology

    Investing in natural sciences increases the health of all cavalry by +25%.

    500food
    1000gold
    90time
    Camel Support

    Camel Support

    IV

    Camel Technology

    [特有] Camels increase the armor of nearby infantry by +2.

    300food
    700gold
    90time
    Incendiary Arrows

    Incendiary Arrows

    IV

    Ranged Technology

    Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

    500wood
    1000gold
    90time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Platecutter Point

    Platecutter Point

    IV

    Ranged Damage Technology 3/3

    Increase the ranged damage of all arrows and bolts by +1.

    150wood
    350gold
    60time