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  1. Home
  2. Abbasid Dynasty
  3. Units
  4. Camel Archer
Camel Archer

Light Ranged Cavalry

Camel Archer

Abbasid Dynasty

Abbasid Dynasty

Highly mobile and durable ranged unit.
Bonus damage vs Spearmen
High cost

Abilities and influences

  • Camel Unease

    Camel Unease

    Camels cause enemy horse cavalry units to deal 20% less damage.

Produced at

  • Archery Range

    Archery Range

Patch History

2024-11-19 Patch 12.1.2454

Abbasid Dynasty

  • Camel Archer bonus damage versus light melee infantry and light gunpowder infantry reduced from 12/14/15 → 11/13/14
  • Camel Archer damage reduced from 12/14/15 → 11/13/14

2024-08-22 Patch 11.1.1201

Camel Archer

  • Feudal health increased from 140 to 150 hp.
  • Veteran health increased from 170 to 175 hp.

2024-03-12 Season Seven Update

Abbasid Dynasty

  • Camel Archer cost reduced from 180 Food to 170 Food.
Costs
170food
60wood
1popcap
35time
Hitpoints 250
Base: +150
Upgrade to Age III: +25
Upgrade to Age IV: +25
Biology: +50
Ranged Attack 20
Base: +11
Upgrade to Age IV: +1
Upgrade to Age III: +2
Steeled Arrow: +1
Balanced Projectiles: +1
Platecutter Point: +1
Incendiary Arrows: +3
Light, Melee, Infantry: +14
Light, Gunpowder, Infantry: +14
Melee Armor 3
Camel Support: +2
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.375S

Max Range

3.75TILES

Line of Sight

8.44TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

50wood
125gold
60time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

100wood
250gold
60time
Camel Handling

Camel Handling

III

Camel Technology

[特有] Increase the movement speed of camel military units by +15%.

75food
200gold
30time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Camel Support

Camel Support

IV

Camel Technology

[特有] Camels increase the armor of nearby infantry by +2.

300food
700gold
90time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

150wood
350gold
60time