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  1. Home
  2. Abbasid Dynasty
  3. Units
  4. Camel Rider
Camel Rider

Light Melee Cavalry

Camel Rider

Abbasid Dynasty

Abbasid Dynasty

Highly mobile and durable melee unit effective against all cavalry.
Bonus damage to cavalry
Causes enemy cavalry to deal less damage
High cost

Abilities and influences

  • Camel Unease

    Camel Unease

    Camels cause enemy horse cavalry units to deal 20% less damage.

Produced at

  • Stable

    Stable

Patch History

2024-08-22 Patch 11.1.1201

Camel Rider

  • Cost adjusted from 160f/30w/30g to 130f/45w/45g.

2023-05-16 Season Five Update

Abbasid Dynasty

  • Camel Rider cost changed from 180 food / 60 gold to 160 food / 30 gold / 30 wood.
Costs
130food
45wood
45gold
1popcap
35time
Hitpoints 400
Base: +270
Upgrade to Age IV: +50
Biology: +80
Melee Attack 19
Base: +14
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Siege: +10
Cavalry: +16
Fire Attack 10
Base: +10
Melee Armor 8
Camel Support: +2
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Camel Rider Barding: +2
Camel Rider Shields: +3
Ranged Armor 5
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1
Camel Rider Barding: +2

Move Speed

1.625T/S

Attack Speed

1.125S

Line of Sight

6.22TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Camel Handling

Camel Handling

III

Camel Technology

[特有] Increase the movement speed of camel military units by +15%.

75food
200gold
30time
Camel Rider Shields

Camel Rider Shields

III

Camel Rider Technology 1/2

[特有] Grant Camel Riders shields, improving their melee armor by +3.

75food
200gold
45time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Camel Rider Barding

Camel Rider Barding

IV

Camel Rider Technology 2/2

[特有] Increase the armor of Camel Riders by +2.

100food
225gold
45time
Camel Support

Camel Support

IV

Camel Technology

[特有] Camels increase the armor of nearby infantry by +2.

300food
700gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time