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  • Units
      Workers
    • VillagerVillager
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    • ImamImam
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    • BaghlahBaghlah
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  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
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    • Economy
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    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
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    • DockDock
    • Town CenterTown Center
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    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MosqueMosque
    • MadrasaMadrasa
    • Military
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    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Prayer Hall of UqbaPrayer Hall of Uqba
  • Technologies
      Units
    • ForestryForestry
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    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • ArrowslitsArrowslits
    • BloomeryBloomery
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    • HorticultureHorticulture
    • PhalanxPhalanx
    • Armored CaravansArmored Caravans
    • Boot CampBoot Camp
    • City PlanningCity Planning
    • Fertile CrescentFertile Crescent
    • Fresh FoodstuffsFresh Foodstuffs
    • Preservation of KnowledgePreservation of Knowledge
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Teak MastsTeak Masts
    • AgricultureAgriculture
    • AlgebraAlgebra
    • Camel HandlingCamel Handling
    • Camel Rider ShieldsCamel Rider Shields
    • Composite BowsComposite Bows
    • Grand BazaarGrand Bazaar
    • Medical CentersMedical Centers
    • Siege DirectiveSiege Directive
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Camel Rider BardingCamel Rider Barding
    • Camel SupportCamel Support
    • Improved ProcessingImproved Processing
    • ProselytizationProselytization
    • Public LibrariesPublic Libraries
    • Spice RoadsSpice Roads
  1. Home
  2. Abbasid Dynasty
  3. Units
  4. Villager
Villager

Worker

Villager

Abbasid Dynasty

Abbasid Dynasty

Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.
Weak in combat

Abilities and influences

-

Produced at

  • Capital Town Center

    Capital Town Center

  • Town Center

    Town Center

Patch History

2025-12-04 Patch 15.2.7380

Balance

  • Thorny Economics Villager health increased from +50% to +100%.

General Bugfixes

  • Fixed a bug where converting a Villager did not always convert it to the correct civilization type.

2025-04-03 Season Ten Update

Balance & Gameplay Changes (All Civilizations)

  • Villager repair rate on Siege Engines reduced by 20%.

2024-03-12 Season Seven Update

General

  • It’s now easier to target a live animal with a Villager when the animal overlaps a construction plan.

UI

  • Fixed an issue where using Shift + clicking on the idle / working Villager buttons would not select all idle villagers or villagers working on the specific resource.
Costs
50food
1popcap
20time
Hitpoints 100
Base: +50
Textiles: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Fresh Foodstuffs

Fresh Foodstuffs

II

Villager Technology

[特有] Reduce the cost to produce Villagers by -40%.

50food
75gold
20time
Horticulture

Horticulture

II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

50wood
100gold
45time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Agriculture

Agriculture

III

Farm Technology

[特有] Improve Villagers' gathering rate from Farms by +15%.

75wood
200gold
45time
Fertilization

Fertilization

III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Improved Processing

Improved Processing

IV

Economic Technology

[特有] Villagers drop off +8% more resources.

300wood
700gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Precision Cross-Breeding

Precision Cross-Breeding

IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

250wood
500gold
75time