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  • Units
      Workers
    • VillagerVillager
    • Trade CaravanTrade Caravan
    • ImamImam
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    • ArcherArcher
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    • Camel ArcherCamel Archer
    • LancerLancer
    • Camel RiderCamel Rider
    • Siege
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    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CulverinCulverin
    • Ships
    • Fishing BoatFishing Boat
    • Explosive DhowExplosive Dhow
    • Trade ShipTrade Ship
    • DhowDhow
    • Transport ShipTransport Ship
    • BaghlahBaghlah
    • XebecXebec
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • House of WisdomHouse of Wisdom
    • Economy
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    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MosqueMosque
    • MadrasaMadrasa
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Prayer Hall of UqbaPrayer Hall of Uqba
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Administration WingAdministration Wing
    • Culture WingCulture Wing
    • Economic WingEconomic Wing
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    • Trade WingTrade Wing
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PhalanxPhalanx
    • Armored CaravansArmored Caravans
    • Boot CampBoot Camp
    • City PlanningCity Planning
    • Fertile CrescentFertile Crescent
    • Fresh FoodstuffsFresh Foodstuffs
    • Preservation of KnowledgePreservation of Knowledge
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Teak MastsTeak Masts
    • AgricultureAgriculture
    • AlgebraAlgebra
    • Camel HandlingCamel Handling
    • Camel Rider ShieldsCamel Rider Shields
    • Composite BowsComposite Bows
    • Grand BazaarGrand Bazaar
    • Medical CentersMedical Centers
    • Siege DirectiveSiege Directive
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Camel Rider BardingCamel Rider Barding
    • Camel SupportCamel Support
    • Improved ProcessingImproved Processing
    • ProselytizationProselytization
    • Public LibrariesPublic Libraries
    • Spice RoadsSpice Roads
  1. Home
  2. Abbasid Dynasty
  3. Units
  4. Trade Ship
Trade Ship

Worker

Trade Ship

Abbasid Dynasty

Abbasid Dynasty

Trade Ships generate Gold and Wood when assigned to a trade route with a Coastal Trade Post or another player's Dock.
No combat

Abilities and influences

-

Produced at

  • Dock

    Dock

Patch History

2022-07-11 Season Two Update

Civilization Balance

  • Camel Barding has been renamed to Camel Rider Barding so it’s more clear which unit is affected Spice Roads technology now correctly increases Trade Ship gold income by 30%.
Costs
100wood
100gold
2popcap
30time
Hitpoints 225
Base: +225
Melee Armor 5
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Armored Caravans: +2
Ranged Armor 5
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1
Armored Caravans: +2

Move Speed

1.5T/S

Line of Sight

7.11TILES

Compare
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Technologies

Armored Caravans

Armored Caravans

II

Trade Technology

[特有] Grant +2 armor to Traders and Trade Ships.

25wood
75gold
45time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time