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  1. Home
  2. Abbasid Dynasty
  3. Units
  4. Spearman
Spearman

Light Melee Infantry

Spearman

Abbasid Dynasty

Abbasid Dynasty

Infantry best used against mounted units.
Anti-cavalry specialist
Additional damage against Elephants
Weak against heavy infantry
Countered by Archers

Abilities and influences

  • Camel Support

    Camel Support

    Infantry gain armor when near a camel unit. When within 5 tiles of Camel RiderCamel Rider or Camel ArcherCamel Archer. 需要 Camel SupportCamel Support

Produced at

  • Barracks

    Barracks

Patch History

2026-04-30 Update 16.1.9737

Balance and Gameplay Changes (All Civilizations)

  • Spearwall cooldown reduced from 4 seconds → 0.25 seconds for all Spearman-type units.
  • Elite Spearmen: Health increased from 130 → 140. Movement speed increased from 1.25 → 1.3.

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Corrected a visual bug where tier 3 Delhi Sultanate, Abbasid Dynasty, and Ayyubid Spearman used Tughlaq Dynasty’s improved Spearman weapon.
  • Fixed an issue where Spearman tier upgrades were blocked by Stronghold Defensive Arrowslits technology on console KBM.

2025-02-13 Patch 12.2.3327

Balance & Gameplay Changes (All Civilizations)

  • Spearmen now gain an additional +3/4/5/6 bonus damage versus elephants with Base/Hardened/Veteran/Elite tiers.
Costs
60food
20wood
1popcap
15time
Hitpoints 185
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Boot Camp: +21
Elite Army Tactics: +24
Melee Attack 16
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +2
War, Elephant: +6
Cavalry: +28
Worker, Elephant: +34
Fire Attack 10
Base: +10
Melee Armor 3
Camel Support: +2
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.25T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Boot Camp

Boot Camp

II

Infantry Technology

[特有] Increase the health of all infantry by +15%.

25food
75gold
30time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Phalanx

Phalanx

II

Spearman Technology

[特有] Increase the attack range of Spearmen by +100%.

50food
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Camel Support

Camel Support

IV

Camel Technology

[特有] Camels increase the armor of nearby infantry by +2.

300food
700gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time