Aoe4
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  • Units
      Workers
    • VillagerVillager
    • Trade CaravanTrade Caravan
    • ImamImam
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • CrossbowmanCrossbowman
    • GhulamGhulam
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • Camel ArcherCamel Archer
    • LancerLancer
    • Camel RiderCamel Rider
    • Siege
    • Battering RamBattering Ram
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CulverinCulverin
    • Ships
    • Fishing BoatFishing Boat
    • Explosive DhowExplosive Dhow
    • Trade ShipTrade Ship
    • DhowDhow
    • Transport ShipTransport Ship
    • BaghlahBaghlah
    • XebecXebec
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • House of WisdomHouse of Wisdom
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MosqueMosque
    • MadrasaMadrasa
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Prayer Hall of UqbaPrayer Hall of Uqba
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Administration WingAdministration Wing
    • Culture WingCulture Wing
    • Economic WingEconomic Wing
    • Military WingMilitary Wing
    • Trade WingTrade Wing
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PhalanxPhalanx
    • Armored CaravansArmored Caravans
    • Boot CampBoot Camp
    • City PlanningCity Planning
    • Fertile CrescentFertile Crescent
    • Fresh FoodstuffsFresh Foodstuffs
    • Preservation of KnowledgePreservation of Knowledge
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Teak MastsTeak Masts
    • AgricultureAgriculture
    • AlgebraAlgebra
    • Camel HandlingCamel Handling
    • Camel Rider ShieldsCamel Rider Shields
    • Composite BowsComposite Bows
    • Grand BazaarGrand Bazaar
    • Medical CentersMedical Centers
    • Siege DirectiveSiege Directive
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Camel Rider BardingCamel Rider Barding
    • Camel SupportCamel Support
    • Improved ProcessingImproved Processing
    • ProselytizationProselytization
    • Public LibrariesPublic Libraries
    • Spice RoadsSpice Roads
  1. Home
  2. Abbasid Dynasty
  3. Buildings
  4. Mill
Mill

Economy Building

Mill

Abbasid Dynasty

Abbasid Dynasty

Villagers can drop off Food at this building. Houses technologies to improve Food gathering.

Patch History

2024-03-12 Season Seven Update

Abbasid Dynasty

  • Fresh Foodstuffs moved from the Town Center to the Mill.

2022-10-19 Season Three Update

Game

  • Players can now rebind the “Train Scout” key under the “Mill / Hunting Cabin” category in the Fully Remappable Hotkeys layout.

Gameplay Changes (All Civs)

  • Building multiple farms by shift-queuing on top of a Mill or Town Center (or Granary) will now consistently and predictably populate around that structure.

2022-07-11 Season Two Update

Maps

  • In order to re-generate an identical map, you need to: use the same seed use the correct map layout (eg Lipany) use the same map size use the same biome (some biomes distribute different visuals and decorations, which can cause resources to spawn differently) use the same team configuration (same number of players, team sizes, and Teams Together/Random Positions setting) Berry bush clusters and deer herds now require a bit more room when looking where to spawn, to avoid cases where they would spawn on rugged terrain with no room to place a Mill.

Abilities and influences

  • House of Wisdom Influence

    House of Wisdom Influence

    Buildings within influence gain +5 Fire Armor. Structures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses.

Produces

-

Researches

-
Costs
50wood
20time
garrison

Hitpoints 975
Base: +750
Court Architects: +225
Ranged Armor 50
Base: +50

Line of Sight

3.33TILES

Technologies

Fertile Crescent

Fertile Crescent

II

Economic Technology

[特有] Reduce the cost of Economy buildings and Houses by 30%.

25food
75gold
30time
Court Architects

Court Architects

IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

700gold
300stone
90time