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  1. Home
  2. Zhu Xi's Legacy
  3. Units
  4. Zhuge Nu
Zhuge Nu

Light Ranged Infantry

Zhuge Nu

Zhu Xi's Legacy

Zhu Xi's Legacy

Fires bolts with a ferocious damage potential against enemy units.
High rate of fire
Ineffective vs high ranged armor targets
Countered by Horsemen

Abilities and influences

  • Divine Haste

    Divine Haste

    Infantry units move 15% faster. Toggle on Temple of the SunTemple of the Sun.

  • Divine Vitality

    Divine Vitality

    Units out of combat heal 2 health per second. Toggle on Temple of the SunTemple of the Sun.

Produced at

  • Archery Range

    Archery Range

Patch History

2021-11-29 Season One Update

Balance

  • Zhuge Nu (all ranks) food cost reduced from 60 to 20

Bug Fixes

  • Zhuge Nu now has its wood cost reduced when trained from a building within the Aura of the
Costs
30food
30wood
20gold
1popcap
15time
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Melee Attack 0
10000 Bolts: +0
Ranged Attack 15
Base: +4
Upgrade to Age III: +1
Upgrade to Age IV: +1
Steeled Arrow: +1
Balanced Projectiles: +1
Platecutter Point: +1
Incendiary Arrows: +2
10000 Bolts: +4
Siege Attack 0
10000 Bolts: +0
Fire Attack 0
10000 Bolts: +0
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

1.75S

Max Range

4.50TILES

Line of Sight

8.89TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

150wood
350gold
60time
10000 Bolts

10000 Bolts

IV

Crossbow Technology

[特有] Zhuge Nu and Crossbowmen fire an extra bolt. The additional bolt for Crossbowmen is 40% as effective as the previous bolt.

300wood
700gold
30time