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  1. Home
  2. Zhu Xi's Legacy
  3. Units
  4. Grenadier
Early Grenadier

Ranged Gunpowder Infantry

Early Grenadier

Zhu Xi's Legacy

Zhu Xi's Legacy

Advanced ranged infantry with thrown explosive canisters that deal damage in a small area.
Deals area damage
Low single target damage
Slow movement speed

Abilities and influences

  • Divine Defense

    Divine Defense

    Gunpowder units and defensive structures gain +1 range. Toggle on Temple of the SunTemple of the Sun.

  • Divine Haste

    Divine Haste

    Infantry units move 15% faster. Toggle on Temple of the SunTemple of the Sun.

  • Divine Vitality

    Divine Vitality

    Units out of combat heal 2 health per second. Toggle on Temple of the SunTemple of the Sun.

Produced at

  • Archery Range

    Archery Range

Patch History

2026-04-30 Update 16.1.9737

Zhu Xi's Legacy

  • Grenadier movement speed increased from 1.125 → 1.25.

2025-04-22 Patch 13.1.4420

Grenadier

  • Cost reduced from 120 Food 60 Wood 60 Gold → 100 Food 60 Wood 60 Gold.
  • Range increased from 3 → 3.5 tiles.
  • Cost reduced from 120 Food 60 Wood 60 Gold → 100 Food 60 Wood 60 Gold.
  • Range increased from 3 → 3.5 tiles.
Costs
100food
60wood
60gold
1popcap
30time
Hitpoints 150
Base: +110
Upgrade to Age IV: +40
Ranged Attack 0
Chemistry: +0
Siege Attack 15
Base: +10
Upgrade to Age IV: +2
Chemistry: +3
Building: +20
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.25T/S

Attack Speed

1.625S

Max Range

3.50TILES

Line of Sight

11.11TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time