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  1. Home
  2. Zhu Xi's Legacy
  3. Units
  4. Shaolin Monk
Shaolin Monk

Battle Monk

Shaolin Monk

Zhu Xi's Legacy

Zhu Xi's Legacy

Monk with strong combat capabilities.
Strong against ranged units
Can heal themselves
Cannot heal others

Abilities and influences

  • Conversion

    Conversion

    Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds.

  • Body of Iron

    Body of Iron

    The Shaolin Monk hardens his body and reduces incoming ranged damage by 50% for 15 seconds. 1分钟 30秒 冷却

  • Ascetic Recovery

    Ascetic Recovery

    The Shaolin Monk regains health when out of combat.

  • Divine Haste

    Divine Haste

    Infantry units move 15% faster. Toggle on Temple of the SunTemple of the Sun.

Produced at

  • Pagoda

    Pagoda

  • Shaolin Monastery

    Shaolin Monastery

Costs
200food
1popcap
20time
Hitpoints 210
Base: +170
Piety: +40
Melee Attack 15
Base: +15
Fire Attack 10
Base: +10
Melee Armor 5
Base: +2
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.1875T/S

Attack Speed

0.75S

Line of Sight

6.67TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Herbal Medicine

Herbal Medicine

III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

275gold
45time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time