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  • Technologies
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    • Additional BarrelsAdditional Barrels
    • Thunderclap BombsThunderclap Bombs
    • 10000 Bolts10000 Bolts
    • Advanced AdministrationAdvanced Administration
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    • Dynastic ProtectorsDynastic Protectors
    • Roar of the DragonRoar of the Dragon
  1. Home
  2. Zhu Xi's Legacy
  3. Units
  4. Trader
Trader

Worker

Trader

Zhu Xi's Legacy

Zhu Xi's Legacy

Traders generate Gold by travelling between their Home Market and a Trade Post or another player's Market. Greater distances between the Home Market and trade destination will generate higher amounts of Gold.
The Home Market or Trade destination may be changed at any time.

Abilities and influences

  • Divine Vitality

    Divine Vitality

    Units out of combat heal 2 health per second. Toggle on Temple of the SunTemple of the Sun.

Produced at

  • Market

    Market

Patch History

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Fixed the Trader and Yatai not healing when they have the Ryokan Healing buff.

2025-04-03 Season Ten Update

Trader replaced with Trade Caravan

  • Health reduced from 90 → 60.
  • Speed increased from 1 → 1.56.

2024-01-30 Patch 9.2.628

Bug Fixes (All Civilizations)

  • Corrected an issue where the Trader was tagged as Cavalry.

2023-12-06 Patch 9.1.370

General Changes & Bugfixes

  • Trader production time increased from 25 seconds to 30 seconds.
Costs
60wood
60gold
1popcap
30time
Hitpoints 90
Base: +90
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1T/S

Line of Sight

7.78TILES

Compare
DPS Calculator
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time