2024-07-11 Season Eight Update
Balance & Gameplay Changes (All Civilizations)
- Horseman range increased from 0.29 to 0.38.

Light Melee Cavalry
Zhu Xi's Legacy

Divine Charge
Cavalry units deal +20% damage. Toggle on
Temple of the Sun.

Divine Vitality
Units out of combat heal 2 health per second. Toggle on
Temple of the Sun.
Balance & Gameplay Changes (All Civilizations)
General Changes & Bugfixes
Civilization-Specific Changes
Balance




1.875T/S
1.75S
6.22TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Melee Infantry Technology
[特有] Spearmen and Horsemen gain a Fire Lance when charging.


