Aoe4
DatabaseDynamicsStatsPatchesTools
  • Units
      Workers
    • VillagerVillager
    • Imperial OfficialImperial Official
    • TraderTrader
    • City GuardCity Guard
    • Provincial LevyProvincial Levy
    • MonkMonk
    • Ranged SpecialistsRanged Specialists
    • Imperial RetinueImperial Retinue
    • Infantry
    • SpearmanSpearman
    • Zhuge NuZhuge Nu
    • Palace GuardEarly Palace Guard
    • CrossbowmanCrossbowman
    • GrenadierEarly Grenadier
    • Shaolin MonkShaolin Monk
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • LancerLancer
    • Yuan RaiderYuan Raider
    • Imperial GuardImperial Guard
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • Nest of BeesNest of Bees
    • Counterweight TrebuchetCounterweight Trebuchet
    • BombardBombard
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • JunkJunk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Jiangnan TowerJiangnan Tower
    • Meditation GardensMeditation Gardens
    • Mount Lu AcademyMount Lu Academy
    • Shaolin MonasteryShaolin Monastery
    • Temple of the SunTemple of the Sun
    • Zhu Xi's LibraryZhu Xi's Library
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • GranaryGranary
    • VillageVillage
    • DockDock
    • PagodaPagoda
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Enclave of the EmperorEnclave of the Emperor
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Military Affairs BureauMilitary Affairs Bureau
    • Regional InspectionRegional Inspection
    • Single Whip ReformSingle Whip Reform
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Handcannon SlitsHandcannon Slits
    • Dali HorsesDali Horses
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Bolt MagazinesBolt Magazines
    • Hard Cased BombsHard Cased Bombs
    • Imperial Red SealsImperial Red Seals
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Tithe BarnsTithe Barns
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Additional BarrelsAdditional Barrels
    • Thunderclap BombsThunderclap Bombs
    • 10000 Bolts10000 Bolts
    • Advanced AdministrationAdvanced Administration
    • Cloud of TerrorCloud of Terror
    • Dynastic ProtectorsDynastic Protectors
    • Roar of the DragonRoar of the Dragon
  1. Home
  2. Zhu Xi's Legacy
  3. Units
  4. Spearman
Spearman

Light Melee Infantry

Spearman

Zhu Xi's Legacy

Zhu Xi's Legacy

Infantry best used against mounted units.
Anti-cavalry specialist
Additional damage against Elephants
Weak against heavy infantry
Countered by Archers

Abilities and influences

  • Divine Haste

    Divine Haste

    Infantry units move 15% faster. Toggle on Temple of the SunTemple of the Sun.

  • Divine Vitality

    Divine Vitality

    Units out of combat heal 2 health per second. Toggle on Temple of the SunTemple of the Sun.

Produced at

  • Barracks

    Barracks

Patch History

2026-04-30 Update 16.1.9737

Balance and Gameplay Changes (All Civilizations)

  • Spearwall cooldown reduced from 4 seconds → 0.25 seconds for all Spearman-type units.
  • Elite Spearmen: Health increased from 130 → 140. Movement speed increased from 1.25 → 1.3.

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Fixed an issue where Spearman tier upgrades were blocked by Stronghold Defensive Arrowslits technology on console KBM.

2025-02-13 Patch 12.2.3327

Balance & Gameplay Changes (All Civilizations)

  • Spearmen now gain an additional +3/4/5/6 bonus damage versus elephants with Base/Hardened/Veteran/Elite tiers.

2022-10-19 Season Three Update

Gameplay Changes (All Civs)

  • Spearman Spearman health increased from 70 to 80.
Costs
60food
20wood
1popcap
15time
Hitpoints 161
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Elite Army Tactics: +21
Melee Attack 16
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +2
War, Elephant: +6
Cavalry: +28
Worker, Elephant: +34
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.25T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Roar of the Dragon

Roar of the Dragon

IV

Melee Infantry Technology

[特有] Spearmen and Horsemen gain a Fire Lance when charging.

300food
700gold
30time