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  1. Home
  2. Ottomans
  3. Units
  4. Trader
Trader

Worker

Trader

Ottomans

Ottomans

Traders generate Gold by travelling between their Home Market and a Trade Post or another player's Market. Greater distances between the Home Market and trade destination will generate higher amounts of Gold.
The Home Market or Trade destination may be changed at any time.

Abilities and influences

  • Trade Protection

    Trade Protection

    Traders and Trade Ships near Keeps receive +30% move speed and +8 armor for 20 seconds. When within 15 tiles of KeepKeep or Sea Gate CastleSea Gate Castle. 需要 Sea Gate CastleSea Gate Castle

Produced at

  • Market

    Market

  • Sultanhani Trade Network

    Sultanhani Trade Network

Patch History

2026-04-30 Update 16.1.9737

Ottomans

  • Sultanhani Trade Network Trader income increased from 24 to 26 Gold per minute.

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Fixed the Trader and Yatai not healing when they have the Ryokan Healing buff.

2025-04-03 Season Ten Update

Trader replaced with Trade Caravan

  • Health reduced from 90 → 60.
  • Speed increased from 1 → 1.56.

2024-01-30 Patch 9.2.628

Bug Fixes (All Civilizations)

  • Corrected an issue where the Trader was tagged as Cavalry.
Costs
60wood
60gold
1popcap
30time
Hitpoints 90
Base: +90
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1T/S

Line of Sight

7.78TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time