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  • Units
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    • VillagerVillager
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    • ImamImam
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    • SpearmanSpearman
    • ArcherArcher
    • CrossbowmanCrossbowman
    • JanissaryJanissary
    • Man-at-ArmsMan-at-Arms
    • Cavalry
    • ScoutScout
    • AkinjiAkinji
    • SipahiSipahi
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    • CarrackCarrack
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Sultanhani Trade NetworkSultanhani Trade Network
    • Twin Minaret MedreseTwin Minaret Medrese
    • Istanbul Imperial PalaceIstanbul Imperial Palace
    • Mehmed Imperial ArmoryMehmed Imperial Armory
    • Istanbul ObservatoryIstanbul Observatory
    • Sea Gate CastleSea Gate Castle
    • Economy
    • FarmFarm
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    • StableStable
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    • Stone Wall TowerStone Wall Tower
    • KeepKeep
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  • Technologies
      Units
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    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
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    • BloomeryBloomery
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    • Drift NetsDrift Nets
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    • Springald EmplacementSpringald Emplacement
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    • Heated ShotHeated Shot
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    • Angled SurfacesAngled Surfaces
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    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
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    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Great Bombard EmplacementGreat Bombard Emplacement
    • Imperial FleetImperial Fleet
    • Janissary GunsJanissary Guns
  1. Home
  2. Ottomans
  3. Units
  4. Spearman
Spearman

Light Melee Infantry

Spearman

Ottomans

Ottomans

Infantry best used against mounted units.
Anti-cavalry specialist
Additional damage against Elephants
Weak against heavy infantry
Countered by Archers

Abilities and influences

  • Attack Drums

    Attack Drums

    Mehter drums that increase the attack speed of nearby units by +15%. Toggle on MehterMehter. 15秒 冷却

  • Mehter Speed Bonus

    Mehter Speed Bonus

    Units move +15% faster when in formation. When within 6 tiles of MehterMehter. 需要 Mehter DrumsMehter Drums

  • Melee Defense Drums

    Melee Defense Drums

    Mehter drums that increase the melee armor of nearby units by +2. Toggle on MehterMehter. 15秒 冷却

  • Ranged Defense Drums

    Ranged Defense Drums

    Mehter drums that increase the ranged armor of nearby units by +1. Toggle on MehterMehter. 15秒 冷却

  • Blacksmith and University Influence

    Blacksmith and University Influence

    Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%.

Produced at

  • Barracks

    Barracks

  • Military School

    Military School

Patch History

2026-04-30 Update 16.1.9737

Balance and Gameplay Changes (All Civilizations)

  • Spearwall cooldown reduced from 4 seconds → 0.25 seconds for all Spearman-type units.
  • Elite Spearmen: Health increased from 130 → 140. Movement speed increased from 1.25 → 1.3.

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Fixed an issue where Spearman tier upgrades were blocked by Stronghold Defensive Arrowslits technology on console KBM.

2025-02-13 Patch 12.2.3327

Balance & Gameplay Changes (All Civilizations)

  • Spearmen now gain an additional +3/4/5/6 bonus damage versus elephants with Base/Hardened/Veteran/Elite tiers.

2022-10-19 Season Three Update

Gameplay Changes (All Civs)

  • Spearman Spearman health increased from 70 to 80.
Costs
60food
20wood
1popcap
15time
Hitpoints 161
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Elite Army Tactics: +21
Melee Attack 16
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +2
War, Elephant: +6
Cavalry: +28
Worker, Elephant: +34
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.25T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time