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  1. Home
  2. Ottomans
  3. Units
  4. Akinji
Akinji

Light Ranged Cavalry

Akinji

Ottomans

Ottomans

Highly mobile long ranged cavalry which fires two arrows in quick succession.
High mobility
Weak vs ranged units

Abilities and influences

  • Attack Drums

    Attack Drums

    Mehter drums that increase the attack speed of nearby units by +15%. Toggle on MehterMehter. 15秒 冷却

  • Mehter Speed Bonus

    Mehter Speed Bonus

    Units move +15% faster when in formation. When within 6 tiles of MehterMehter. 需要 Mehter DrumsMehter Drums

  • Melee Defense Drums

    Melee Defense Drums

    Mehter drums that increase the melee armor of nearby units by +2. Toggle on MehterMehter. 15秒 冷却

  • Ranged Defense Drums

    Ranged Defense Drums

    Mehter drums that increase the ranged armor of nearby units by +1. Toggle on MehterMehter. 15秒 冷却

  • Blacksmith and University Influence

    Blacksmith and University Influence

    Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%.

Produced at

  • Archery Range

    Archery Range

  • Military School

    Military School

Patch History

2026-06-01 Patch 16.2.10604

Ottomans

  • Anatolian Hills and Akinji System are now in the correct locations on the Xbox Vizier radial menu.

2026-04-30 Update 16.1.9737

Akinji System

  • Moved from tier 2 → tier 1.

Ottomans

  • Number of free Akinji reduced from 3 → 1.

2025-04-22 Patch 13.1.4420

Akinji

  • Cost reduced from 90 Food 80 Wood → 80 Food 80 Wood.
  • Production time reduced from 25 → 24 seconds.
Costs
80food
80wood
1popcap
24time
Hitpoints 175
Base: +95
Upgrade to Age III: +10
Upgrade to Age IV: +35
Biology: +35
Ranged Attack 15
Base: +7
Upgrade to Age III: +2
Upgrade to Age IV: +3
Steeled Arrow: +1
Balanced Projectiles: +1
Platecutter Point: +1
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

2.625S

Max Range

4.50TILES

Line of Sight

7.56TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

50wood
125gold
60time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

150wood
350gold
60time