
Worker

Mongols

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Woodcutting Technology
[特有] Villagers fell trees in a single chop. Wood carry capacity increased by +2.





Hunting Technology
[特有] Increase Villagers' hunted meat gather rate by +25%. If Survival Techniques has already been researched, increase hunted meat gather rate by +10% instead.





Villager Technology
[特有] Increase Villagers' resource carry capacity by +9 and movement speed by +15%. If Wheelbarrow has already been researched, increase carry capacity by +4 instead.





Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold by 15%.




Villager Technology
Increase Villagers' health by +50%.




Wood Gathering Technology
[特有] Increase Villagers' gathering rate for Wood by 35%. If Double Broadax has already been researched, increase it by 20% instead.





Food Gathering Technology
[特有] Increase Villagers' gathering rate for Food by 30%. Does not apply to hunted meat. If Horticulture has already been researched, increase it by 20% instead.





Mining Technology
[特有] Increase Villagers' gathering rate for Gold by 35%. If Specialized Pick has already been researched, increase it by 20% instead.





Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Villager Technology
[特有] Increase Villagers' health by +50%. If Textiles has already been researched, increase health by +100% instead.





Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.


