Aoe4
DatabaseDynamicsStatsPatchesTools
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • ShamanShaman
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • HandcannoneerHandcannoneer
    • Khaganate Elite Palace GuardKhaganate Elite Palace Guard
    • Cavalry
    • KhanKhan
    • ScoutScout
    • HorsemanEarly Horseman
    • Khan's HunterKhan's Hunter
    • MangudaiMangudai
    • KeshikKeshik
    • Khaganate Elite Horse ArcherKhaganate Elite Horse Archer
    • Khaganate Elite MangudaiKhaganate Elite Mangudai
    • Khaganate Warrior MonkKhaganate Warrior Monk
    • Khaganate Elite KnightKhaganate Elite Knight
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • Traction TrebuchetTraction Trebuchet
    • MangonelMangonel
    • Khaganate Nest of BeesKhaganate Nest of Bees
    • BombardBombard
    • Huihui PaoHuihui Pao
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • Light JunkLight Junk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Deer StonesDeer Stones
    • The Silver TreeThe Silver Tree
    • KurultaiKurultai
    • Steppe RedoubtSteppe Redoubt
    • Khaganate PalaceKhaganate Palace
    • The White StupaThe White Stupa
    • Economy
    • PasturePasture
    • GerGer
    • BarracksBarracks
    • StableStable
    • DockDock
    • OvooOvoo
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • BlacksmithBlacksmith
    • Siege WorkshopSiege Workshop
    • Prayer TentPrayer Tent
    • Military
    • OutpostOutpost
    • Wonders
    • Monument of the Great KhanMonument of the Great Khan
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Forestry (Improved)Forestry (Improved)
    • Superior MobilitySuperior Mobility
    • Survival Techniques (Improved)Survival Techniques (Improved)
    • Wheelbarrow (Improved)Wheelbarrow (Improved)
    • Whistling ArrowsWhistling Arrows
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PiracyPiracy
    • Double Broadax (Improved)Double Broadax (Improved)
    • Horticulture (Improved)Horticulture (Improved)
    • Raid BountyRaid Bounty
    • Raid Bounty (Improved)Raid Bounty (Improved)
    • Siege Engineering (Improved)Siege Engineering (Improved)
    • Specialized Pick (Improved)Specialized Pick (Improved)
    • Superior Mobility (Improved)Superior Mobility (Improved)
    • Whistling Arrows (Improved)Whistling Arrows (Improved)
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • FertilizationFertilization
    • Additional TorchesAdditional Torches
    • Additional Torches (Improved)Additional Torches (Improved)
    • Greased Axles (Improved)Greased Axles (Improved)
    • Herbal Medicine (Improved)Herbal Medicine (Improved)
    • Military Academy (Improved)Military Academy (Improved)
    • Monastic ShrinesMonastic Shrines
    • Steppe LancersSteppe Lancers
    • Textiles (Improved)Textiles (Improved)
    • Yam NetworkYam Network
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Stone CommerceStone Commerce
    • Biology (Improved)Biology (Improved)
    • Elite Army Tactics (Improved)Elite Army Tactics (Improved)
    • Geometry (Improved)Geometry (Improved)
    • Lightweight Beams (Improved)Lightweight Beams (Improved)
    • Pax MongolicaPax Mongolica
    • Piety (Improved)Piety (Improved)
    • Roller Shutter Triggers (Improved)Roller Shutter Triggers (Improved)
    • Siege Works (Improved)Siege Works (Improved)
    • Siha Bow LimbsSiha Bow Limbs
    • Siha Bow Limbs (Improved)Siha Bow Limbs (Improved)
    • Steppe Lancers (Improved)Steppe Lancers (Improved)
    • Stone BountyStone Bounty
    • Stone Bounty (Improved)Stone Bounty (Improved)
    • Stone Commerce (Improved)Stone Commerce (Improved)
    • Tithe Barns (Improved)Tithe Barns (Improved)
    • Yam Network (Improved)Yam Network (Improved)
  1. Home
  2. Mongols
  3. Units
  4. Khaganate Elite Horse Archer
Khaganate Elite Horse Archer

Light Ranged Cavalry

Khaganate Elite Horse Archer

Mongols

Mongols

Highly mobile ranged cavalry effective against slower melee units.
High mobility
Weak vs ranged units
Randomly spawns 5 at the time from the Khaganate Palace.

Abilities and influences

  • Maneuver Arrow

    Maneuver Arrow

    Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers. When within 8.75 tiles of KhanKhan. 1分钟 30秒 冷却

  • Attack Speed Arrow

    Attack Speed Arrow

    Fires a Signal Arrow that increases the attack speed of nearby ranged units (including the Khan) by +50% for 5 seconds. When within 8.75 tiles of KhanKhan. 1分钟 30秒 冷却

  • Defense Arrow

    Defense Arrow

    Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds. When within 8.75 tiles of KhanKhan. 1分钟 30秒 冷却

  • Yam

    Yam

    Cavalry and Traders near an Outpost get +15% speed for 10 seconds. When within 12.5 tiles of OutpostOutpost. 需要 Yam NetworkYam NetworkDeer StonesDeer Stones

  • Yam Network (Improved)

    Yam Network (Improved)

    Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. When within 12.5 tiles of OutpostOutpost. 需要 Yam Network (Improved)Yam Network (Improved)

Produced at

  • Khaganate Palace

    Khaganate Palace

Costs
5popcap
55time
Hitpoints 135
Base: +100
Biology (Improved): +8
Biology: +27
Ranged Attack 18
Base: +12
Steeled Arrow: +1
Balanced Projectiles: +1
Platecutter Point: +1
Incendiary Arrows: +3
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.75S

Max Range

4.50TILES

Line of Sight

7.56TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

50wood
125gold
60time
Raid Bounty

Raid Bounty

II

Raiding Technology

[特有] Increase the raid income for igniting a building to +50 Food and Gold.

75food
150gold
30time
Raid Bounty (Improved)

Raid Bounty (Improved)

II

Raiding Technology

[特有] Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.

75food
150gold
225stone
30time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Military Academy (Improved)

Military Academy (Improved)

III

Production Technology

[特有] Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.

100wood
250gold
350stone
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

150wood
350gold
60time
Biology (Improved)

Biology (Improved)

IV

Cavalry Technology

[特有] Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.

500food
1000gold
1500stone
90time
Stone Bounty

Stone Bounty

IV

Raiding Technology

[特有] Add +50 Stone to the raid income for igniting a building.

100food
225gold
45time
Stone Bounty (Improved)

Stone Bounty (Improved)

IV

Raiding Technology

[特有] Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.

100food
225gold
325stone
45time