Aoe4
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  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
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    • The White StupaThe White Stupa
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  • Technologies
      Units
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    • Double Broadax (Improved)Double Broadax (Improved)
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    • Raid Bounty (Improved)Raid Bounty (Improved)
    • Siege Engineering (Improved)Siege Engineering (Improved)
    • Specialized Pick (Improved)Specialized Pick (Improved)
    • Superior Mobility (Improved)Superior Mobility (Improved)
    • Whistling Arrows (Improved)Whistling Arrows (Improved)
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
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    • FertilizationFertilization
    • Additional TorchesAdditional Torches
    • Additional Torches (Improved)Additional Torches (Improved)
    • Greased Axles (Improved)Greased Axles (Improved)
    • Herbal Medicine (Improved)Herbal Medicine (Improved)
    • Military Academy (Improved)Military Academy (Improved)
    • Monastic ShrinesMonastic Shrines
    • Steppe LancersSteppe Lancers
    • Textiles (Improved)Textiles (Improved)
    • Yam NetworkYam Network
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Stone CommerceStone Commerce
    • Biology (Improved)Biology (Improved)
    • Elite Army Tactics (Improved)Elite Army Tactics (Improved)
    • Geometry (Improved)Geometry (Improved)
    • Lightweight Beams (Improved)Lightweight Beams (Improved)
    • Pax MongolicaPax Mongolica
    • Piety (Improved)Piety (Improved)
    • Roller Shutter Triggers (Improved)Roller Shutter Triggers (Improved)
    • Siege Works (Improved)Siege Works (Improved)
    • Siha Bow LimbsSiha Bow Limbs
    • Siha Bow Limbs (Improved)Siha Bow Limbs (Improved)
    • Steppe Lancers (Improved)Steppe Lancers (Improved)
    • Stone BountyStone Bounty
    • Stone Bounty (Improved)Stone Bounty (Improved)
    • Stone Commerce (Improved)Stone Commerce (Improved)
    • Tithe Barns (Improved)Tithe Barns (Improved)
    • Yam Network (Improved)Yam Network (Improved)
  1. 首页
  2. Mongols
  3. 单位
  4. Khaganate Elite Palace Guard
Khaganate Elite Palace Guard

Heavy Melee Infantry

Khaganate Elite Palace Guard

Mongols

Mongols

Tough infantry with good damage. Move faster than Men-At-Arms, but with reduced armor.
Heavy armor
Countered by Knights, Lancers, and Crossbowmen.
Randomly spawns 5 at the time from the Khaganate Palace.

能力和影响

-

生产建筑

    消耗
    5popcap
    55time
    Hitpoints 180
    Base: +180
    Melee Attack 14
    Base: +14
    Fire Attack 10
    Base: +10
    Melee Armor 4
    Base: +4
    Ranged Armor 5
    Base: +5

    移动速度

    1.375T/S

    攻击速度

    1.375S

    视野范围

    8.00TILES

    对比
    DPS计算器

    科技

    Bloomery

    Bloomery

    II

    Melee Damage Technology 1/3

    Increase the melee damage of all non-siege units by +1.

    50food
    125gold
    60time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Siege Engineering

    Siege Engineering

    II

    Siege Unit Unlock

    Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

    50wood
    125gold
    30time
    Raid Bounty

    Raid Bounty

    II

    Raiding Technology

    [特有] Increase the raid income for igniting a building to +50 Food and Gold.

    75food
    150gold
    30time
    Raid Bounty (Improved)

    Raid Bounty (Improved)

    II

    Raiding Technology

    [特有] Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.

    75food
    150gold
    225stone
    30time
    Siege Engineering (Improved)

    Siege Engineering (Improved)

    II

    Siege Unit Unlock

    [特有] Melee and ranged infantry can construct Siege Towers and Battering Rams in the field. Improved Siege Engineering allows for the construction of Mangonels, Springalds and Trebuchets as well.

    50wood
    125gold
    175stone
    30time
    Decarbonization

    Decarbonization

    III

    Melee Damage Technology 2/3

    Increase the melee damage of all non-siege units by +1.

    100food
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Additional Torches

    Additional Torches

    III

    Raiding Technology

    [特有] Increase the torch damage of all infantry and cavalry by +3.

    150food
    350gold
    45time
    Additional Torches (Improved)

    Additional Torches (Improved)

    III

    Raiding Technology

    [特有] Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.

    150food
    350gold
    400stone
    45time
    Military Academy (Improved)

    Military Academy (Improved)

    III

    Production Technology

    [特有] Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.

    100wood
    250gold
    350stone
    60time
    Yam Network

    Yam Network

    III

    Movement Technology

    [特有] Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines.

    100wood
    250gold
    60time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Damascus Steel

    Damascus Steel

    IV

    Melee Damage Technology 3/3

    Increase the melee damage of all non-siege units by +1.

    150food
    350gold
    60time
    Elite Army Tactics

    Elite Army Tactics

    IV

    Melee Infantry Technology

    Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

    500food
    1000gold
    90time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Elite Army Tactics (Improved)

    Elite Army Tactics (Improved)

    IV

    Melee Infantry Technology

    [特有] Training elite infantry leads to improved prowess in battle. Melee Infantry gain +20% damage and +20% health. If Elite Army Tactics has already been researched, increases damage by +5% and health by +5% instead.

    500food
    1000gold
    1500stone
    90time
    Stone Bounty

    Stone Bounty

    IV

    Raiding Technology

    [特有] Add +50 Stone to the raid income for igniting a building.

    100food
    225gold
    45time
    Stone Bounty (Improved)

    Stone Bounty (Improved)

    IV

    Raiding Technology

    [特有] Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.

    100food
    225gold
    325stone
    45time
    Yam Network (Improved)

    Yam Network (Improved)

    IV

    Movement Technology

    [特有] Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. Improved Yam Network allows Traders to regenerate 1 health every 2 seconds while in Yam's aura.

    100wood
    250gold
    250stone
    60time