2026-04-30 Update 16.1.9737
AI Update
- AI players will now Scout more efficiently.

Light Melee Cavalry
Mongols

Maneuver Arrow
Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers. When within 8.75 tiles of
Khan. 1分钟 30秒 冷却

Defense Arrow
Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds. When within 8.75 tiles of
Khan. 1分钟 30秒 冷却

Yam
Cavalry and Traders near an Outpost get +15% speed for 10 seconds. When within 12.5 tiles of
Outpost. 需要
Yam Network
Deer Stones

Yam Network (Improved)
Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. When within 12.5 tiles of
Outpost. 需要
Yam Network (Improved)
AI Update
General Bugfixes
General Changes & Bugfixes
Balance & Gameplay Changes (All Civilizations)
Scout train time reduced from 25 → 23 seconds



1.625T/S
2S
9.11TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Raiding Technology
[特有] Increase the raid income for igniting a building to +50 Food and Gold.




Raiding Technology
[特有] Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.





Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Raiding Technology
[特有] Increase the torch damage of all infantry and cavalry by +3.




Raiding Technology
[特有] Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.





Production Technology
[特有] Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.





Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Cavalry Technology
[特有] Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.





Raiding Technology
[特有] Add +50 Stone to the raid income for igniting a building.




Raiding Technology
[特有] Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.



