
Light Melee Cavalry

Mongols

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Raiding Technology
[特有] Increase the raid income for igniting a building to +50 Food and Gold.




Raiding Technology
[特有] Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.





Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Raiding Technology
[特有] Increase the torch damage of all infantry and cavalry by +3.




Raiding Technology
[特有] Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.





Production Technology
[特有] Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.





Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Cavalry Technology
[特有] Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.





Raiding Technology
[特有] Add +50 Stone to the raid income for igniting a building.




Raiding Technology
[特有] Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.



