Aoe4
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  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • ShamanShaman
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • HandcannoneerHandcannoneer
    • Khaganate Elite Palace GuardKhaganate Elite Palace Guard
    • Cavalry
    • KhanKhan
    • ScoutScout
    • HorsemanEarly Horseman
    • Khan's HunterKhan's Hunter
    • MangudaiMangudai
    • KeshikKeshik
    • Khaganate Elite Horse ArcherKhaganate Elite Horse Archer
    • Khaganate Elite MangudaiKhaganate Elite Mangudai
    • Khaganate Warrior MonkKhaganate Warrior Monk
    • Khaganate Elite KnightKhaganate Elite Knight
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • Traction TrebuchetTraction Trebuchet
    • MangonelMangonel
    • Khaganate Nest of BeesKhaganate Nest of Bees
    • BombardBombard
    • Huihui PaoHuihui Pao
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • Light JunkLight Junk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Deer StonesDeer Stones
    • The Silver TreeThe Silver Tree
    • KurultaiKurultai
    • Steppe RedoubtSteppe Redoubt
    • Khaganate PalaceKhaganate Palace
    • The White StupaThe White Stupa
    • Economy
    • PasturePasture
    • GerGer
    • BarracksBarracks
    • StableStable
    • DockDock
    • OvooOvoo
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • BlacksmithBlacksmith
    • Siege WorkshopSiege Workshop
    • Prayer TentPrayer Tent
    • Military
    • OutpostOutpost
    • Wonders
    • Monument of the Great KhanMonument of the Great Khan
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Forestry (Improved)Forestry (Improved)
    • Superior MobilitySuperior Mobility
    • Survival Techniques (Improved)Survival Techniques (Improved)
    • Wheelbarrow (Improved)Wheelbarrow (Improved)
    • Whistling ArrowsWhistling Arrows
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PiracyPiracy
    • Double Broadax (Improved)Double Broadax (Improved)
    • Horticulture (Improved)Horticulture (Improved)
    • Raid BountyRaid Bounty
    • Raid Bounty (Improved)Raid Bounty (Improved)
    • Siege Engineering (Improved)Siege Engineering (Improved)
    • Specialized Pick (Improved)Specialized Pick (Improved)
    • Superior Mobility (Improved)Superior Mobility (Improved)
    • Whistling Arrows (Improved)Whistling Arrows (Improved)
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • FertilizationFertilization
    • Additional TorchesAdditional Torches
    • Additional Torches (Improved)Additional Torches (Improved)
    • Greased Axles (Improved)Greased Axles (Improved)
    • Herbal Medicine (Improved)Herbal Medicine (Improved)
    • Military Academy (Improved)Military Academy (Improved)
    • Monastic ShrinesMonastic Shrines
    • Steppe LancersSteppe Lancers
    • Textiles (Improved)Textiles (Improved)
    • Yam NetworkYam Network
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Stone CommerceStone Commerce
    • Biology (Improved)Biology (Improved)
    • Elite Army Tactics (Improved)Elite Army Tactics (Improved)
    • Geometry (Improved)Geometry (Improved)
    • Lightweight Beams (Improved)Lightweight Beams (Improved)
    • Pax MongolicaPax Mongolica
    • Piety (Improved)Piety (Improved)
    • Roller Shutter Triggers (Improved)Roller Shutter Triggers (Improved)
    • Siege Works (Improved)Siege Works (Improved)
    • Siha Bow LimbsSiha Bow Limbs
    • Siha Bow Limbs (Improved)Siha Bow Limbs (Improved)
    • Steppe Lancers (Improved)Steppe Lancers (Improved)
    • Stone BountyStone Bounty
    • Stone Bounty (Improved)Stone Bounty (Improved)
    • Stone Commerce (Improved)Stone Commerce (Improved)
    • Tithe Barns (Improved)Tithe Barns (Improved)
    • Yam Network (Improved)Yam Network (Improved)
  1. Home
  2. Mongols
  3. Units
  4. Scout
Scout

Light Melee Cavalry

Scout

Mongols

Mongols

Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.
Able to see into Stealth Forests
Health regeneration
High movement speed
Very weak in combat

Abilities and influences

  • Maneuver Arrow

    Maneuver Arrow

    Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers. When within 8.75 tiles of KhanKhan. 1分钟 30秒 冷却

  • Defense Arrow

    Defense Arrow

    Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds. When within 8.75 tiles of KhanKhan. 1分钟 30秒 冷却

  • Yam

    Yam

    Cavalry and Traders near an Outpost get +15% speed for 10 seconds. When within 12.5 tiles of OutpostOutpost. 需要 Yam NetworkYam NetworkDeer StonesDeer Stones

  • Yam Network (Improved)

    Yam Network (Improved)

    Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. When within 12.5 tiles of OutpostOutpost. 需要 Yam Network (Improved)Yam Network (Improved)

Produced at

  • Capital Town Center

    Capital Town Center

  • Town Center

    Town Center

  • Stable

    Stable

Patch History

2026-04-30 Update 16.1.9737

AI Update

  • AI players will now Scout more efficiently.

2025-12-04 Patch 15.2.7380

General Bugfixes

  • Fixed an issue causing deer to continue to lose food over time if the Scout that was carrying them was killed.

2025-04-22 Patch 13.1.4420

General Changes & Bugfixes

  • Dropping a carcass with scouts while being hit or delivering a hit will no longer prevent you from being able to pick up carcasses with that Scout again.

2025-02-13 Patch 12.2.3327

Balance & Gameplay Changes (All Civilizations)

  • Scout cost reduced from 70 → 65 food.

Scout train time reduced from 25 → 23 seconds

  • Scout train time reduced from 25 → 23 seconds.
Costs
65food
1popcap
23time
Hitpoints 149
Base: +110
Biology (Improved): +9
Biology: +30
Melee Attack 4
Base: +1
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Scout: +10
Siege: +10
Ranged Attack 0
Professional Scouts: +2
Fire Attack 5
Additional Torches (Improved): +2
Additional Torches: +3
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Professional Scouts

Professional Scouts

II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

150wood
300gold
75time
Raid Bounty

Raid Bounty

II

Raiding Technology

[特有] Increase the raid income for igniting a building to +50 Food and Gold.

75food
150gold
30time
Raid Bounty (Improved)

Raid Bounty (Improved)

II

Raiding Technology

[特有] Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.

75food
150gold
225stone
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Additional Torches

Additional Torches

III

Raiding Technology

[特有] Increase the torch damage of all infantry and cavalry by +3.

150food
350gold
45time
Additional Torches (Improved)

Additional Torches (Improved)

III

Raiding Technology

[特有] Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.

150food
350gold
400stone
45time
Military Academy (Improved)

Military Academy (Improved)

III

Production Technology

[特有] Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.

100wood
250gold
350stone
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Biology (Improved)

Biology (Improved)

IV

Cavalry Technology

[特有] Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.

500food
1000gold
1500stone
90time
Stone Bounty

Stone Bounty

IV

Raiding Technology

[特有] Add +50 Stone to the raid income for igniting a building.

100food
225gold
45time
Stone Bounty (Improved)

Stone Bounty (Improved)

IV

Raiding Technology

[特有] Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.

100food
225gold
325stone
45time