Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • ShamanShaman
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • HandcannoneerHandcannoneer
    • Khaganate Elite Palace GuardKhaganate Elite Palace Guard
    • Cavalry
    • KhanKhan
    • ScoutScout
    • HorsemanEarly Horseman
    • Khan's HunterKhan's Hunter
    • MangudaiMangudai
    • KeshikKeshik
    • Khaganate Elite Horse ArcherKhaganate Elite Horse Archer
    • Khaganate Elite MangudaiKhaganate Elite Mangudai
    • Khaganate Warrior MonkKhaganate Warrior Monk
    • Khaganate Elite KnightKhaganate Elite Knight
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • Traction TrebuchetTraction Trebuchet
    • MangonelMangonel
    • Khaganate Nest of BeesKhaganate Nest of Bees
    • BombardBombard
    • Huihui PaoHuihui Pao
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • Light JunkLight Junk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Deer StonesDeer Stones
    • The Silver TreeThe Silver Tree
    • KurultaiKurultai
    • Steppe RedoubtSteppe Redoubt
    • Khaganate PalaceKhaganate Palace
    • The White StupaThe White Stupa
    • Economy
    • PasturePasture
    • GerGer
    • BarracksBarracks
    • StableStable
    • DockDock
    • OvooOvoo
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • BlacksmithBlacksmith
    • Siege WorkshopSiege Workshop
    • Prayer TentPrayer Tent
    • Military
    • OutpostOutpost
    • Wonders
    • Monument of the Great KhanMonument of the Great Khan
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Forestry (Improved)Forestry (Improved)
    • Superior MobilitySuperior Mobility
    • Survival Techniques (Improved)Survival Techniques (Improved)
    • Wheelbarrow (Improved)Wheelbarrow (Improved)
    • Whistling ArrowsWhistling Arrows
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PiracyPiracy
    • Double Broadax (Improved)Double Broadax (Improved)
    • Horticulture (Improved)Horticulture (Improved)
    • Raid BountyRaid Bounty
    • Raid Bounty (Improved)Raid Bounty (Improved)
    • Siege Engineering (Improved)Siege Engineering (Improved)
    • Specialized Pick (Improved)Specialized Pick (Improved)
    • Superior Mobility (Improved)Superior Mobility (Improved)
    • Whistling Arrows (Improved)Whistling Arrows (Improved)
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • FertilizationFertilization
    • Additional TorchesAdditional Torches
    • Additional Torches (Improved)Additional Torches (Improved)
    • Greased Axles (Improved)Greased Axles (Improved)
    • Herbal Medicine (Improved)Herbal Medicine (Improved)
    • Military Academy (Improved)Military Academy (Improved)
    • Monastic ShrinesMonastic Shrines
    • Steppe LancersSteppe Lancers
    • Textiles (Improved)Textiles (Improved)
    • Yam NetworkYam Network
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Stone CommerceStone Commerce
    • Biology (Improved)Biology (Improved)
    • Elite Army Tactics (Improved)Elite Army Tactics (Improved)
    • Geometry (Improved)Geometry (Improved)
    • Lightweight Beams (Improved)Lightweight Beams (Improved)
    • Pax MongolicaPax Mongolica
    • Piety (Improved)Piety (Improved)
    • Roller Shutter Triggers (Improved)Roller Shutter Triggers (Improved)
    • Siege Works (Improved)Siege Works (Improved)
    • Siha Bow LimbsSiha Bow Limbs
    • Siha Bow Limbs (Improved)Siha Bow Limbs (Improved)
    • Steppe Lancers (Improved)Steppe Lancers (Improved)
    • Stone BountyStone Bounty
    • Stone Bounty (Improved)Stone Bounty (Improved)
    • Stone Commerce (Improved)Stone Commerce (Improved)
    • Tithe Barns (Improved)Tithe Barns (Improved)
    • Yam Network (Improved)Yam Network (Improved)
  1. 首页
  2. Mongols
  3. 单位
  4. Khan
Khan

Light Ranged Cavalry

Khan

Mongols

Mongols

Ranged Cavalry Leader able to use Signal Arrows to enhance nearby military units. Reappears at a Town Center if killed.
Vision and herding of a Scout
Automatically improves with each Age
Only one Khan per Mongol player

能力和影响

-

生产建筑

    消耗
    18time
    Hitpoints 450
    Base: +90
    Upgrade to Age II: +25
    Upgrade to Age III: +185
    Upgrade to Age IV: +150
    Ranged Attack 24
    Base: +2
    Upgrade to Age II: +1
    Upgrade to Age III: +3
    Upgrade to Age IV: +18
    Animal, Huntable: +1

    移动速度

    1.625T/S

    攻击速度

    2S

    最大射程

    5.00TILES

    视野范围

    9.11TILES

    对比
    DPS计算器

    科技

    Whistling Arrows

    Whistling Arrows

    I

    Khan Technology

    [特有] Increase the Khan's Signal Arrow duration by +5 seconds and range by +2 tiles.

    50food
    75gold
    30time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Steeled Arrow

    Steeled Arrow

    II

    Ranged Damage Technology 1/3

    Increase the ranged damage of all arrows and bolts by +1.

    50wood
    125gold
    60time
    Raid Bounty

    Raid Bounty

    II

    Raiding Technology

    [特有] Increase the raid income for igniting a building to +50 Food and Gold.

    75food
    150gold
    30time
    Raid Bounty (Improved)

    Raid Bounty (Improved)

    II

    Raiding Technology

    [特有] Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.

    75food
    150gold
    225stone
    30time
    Whistling Arrows (Improved)

    Whistling Arrows (Improved)

    II

    Khan Technology

    [特有] Increase the Khan's Signal Arrow duration by +7 seconds and range by +3 tiles. If Whistling Arrows has already been researched, increase the Khan's Signal Arrow duration by +2 seconds and range by +1 tile.

    50food
    75gold
    125stone
    30time
    Balanced Projectiles

    Balanced Projectiles

    III

    Ranged Damage Technology 2/3

    Increase the ranged damage of all arrows and bolts by +1.

    100wood
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Military Academy (Improved)

    Military Academy (Improved)

    III

    Production Technology

    [特有] Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.

    100wood
    250gold
    350stone
    60time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Biology

    Biology

    IV

    Cavalry Technology

    Investing in natural sciences increases the health of all cavalry by +25%.

    500food
    1000gold
    90time
    Incendiary Arrows

    Incendiary Arrows

    IV

    Ranged Technology

    Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

    500wood
    1000gold
    90time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Platecutter Point

    Platecutter Point

    IV

    Ranged Damage Technology 3/3

    Increase the ranged damage of all arrows and bolts by +1.

    150wood
    350gold
    60time
    Biology (Improved)

    Biology (Improved)

    IV

    Cavalry Technology

    [特有] Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.

    500food
    1000gold
    1500stone
    90time
    Siha Bow Limbs

    Siha Bow Limbs

    IV

    Ranged Damage Technology

    [特有] Increase the ranged damage of Mangudai and the Khan by +1.

    75wood
    200gold
    45time
    Siha Bow Limbs (Improved)

    Siha Bow Limbs (Improved)

    IV

    Ranged Damage Technology

    [特有] Increase the ranged damage of Mangudai and the Khan by +2. If Siha Bow Limbs has already been researched, increase the ranged damage of Mangudai and the Khan by +1.

    75wood
    200gold
    275stone
    45time
    Stone Bounty

    Stone Bounty

    IV

    Raiding Technology

    [特有] Add +50 Stone to the raid income for igniting a building.

    100food
    225gold
    45time
    Stone Bounty (Improved)

    Stone Bounty (Improved)

    IV

    Raiding Technology

    [特有] Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.

    100food
    225gold
    325stone
    45time