2026-06-01 Patch 16.2.10604
General Changes & Bugfixes
- The Khan’s Hunter is now correctly connected to the Archery Range in the Mongol Tech Tree.

Light Ranged Cavalry
Mongols

Maneuver Arrow
Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers. When within 8.75 tiles of
Khan. 1分钟 30秒 冷却

Attack Speed Arrow
Fires a Signal Arrow that increases the attack speed of nearby ranged units (including the Khan) by +50% for 5 seconds. When within 8.75 tiles of
Khan. 1分钟 30秒 冷却

Defense Arrow
Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds. When within 8.75 tiles of
Khan. 1分钟 30秒 冷却

Yam
Cavalry and Traders near an Outpost get +15% speed for 10 seconds. When within 12.5 tiles of
Outpost. 需要
Yam Network
Deer Stones

Yam Network (Improved)
Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. When within 12.5 tiles of
Outpost. 需要
Yam Network (Improved)
General Changes & Bugfixes
Mongols
Civilization Bugfixes (All Civilizations)
Mongols

1.625T/S
2S
5.00TILES
9.11TILES

Khan Technology
[特有] Increase the Khan's Signal Arrow duration by +5 seconds and range by +2 tiles.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows, bolts, and emplacements by +1.




Raiding Technology
[特有] Increase the raid income for igniting a building to +50 Food and Gold.




Raiding Technology
[特有] Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.





Khan Technology
[特有] Increase the Khan's Signal Arrow duration by +7 seconds and range by +3 tiles. If Whistling Arrows has already been researched, increase the Khan's Signal Arrow duration by +2 seconds and range by +1 tile.





Ranged Damage Technology 2/3
Increase the ranged damage of all arrows, bolts, and emplacements by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Production Technology
[特有] Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.





Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Ranged Damage Technology 3/3
Increase the ranged damage of all arrows, bolts, and emplacements by +1.




Cavalry Technology
[特有] Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.





Ranged Damage Technology
[特有] Increase the ranged damage of Mangudai and the Khan by +1.




Ranged Damage Technology
[特有] Increase the ranged damage of Mangudai and the Khan by +2. If Siha Bow Limbs has already been researched, increase the ranged damage of Mangudai and the Khan by +1.





Raiding Technology
[特有] Add +50 Stone to the raid income for igniting a building.




Raiding Technology
[特有] Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.



