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  1. Home
  2. Jin Dynasty
  3. Units
  4. Monk
Monk

Religious

Monk

Jin Dynasty

Jin Dynasty

Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.
Heals friendly units
Slow movement speed

Abilities and influences

  • Conversion

    Conversion

    Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds.

Produced at

  • Monastery

    Monastery

  • Mountain Hall

    Mountain Hall

Patch History

2026-06-01 Patch 16.2.10604

Jin Dynasty

  • Meng’an Mouke now properly spawns for Monk-type units

2026-04-30 Update 16.1.9737

General Changes & Bugfixes

  • When removing a relic with a Monk, the one which has been in the building for the longest will be removed.

Balance and Gameplay Changes (All Civilizations)

  • Units that are being attacked but are not attacking an enemy themselves are now counted as “in-combat” for the purposes of reducing Monk healing.

2022-10-19 Season Three Update

AI

  • AI’s military units will always try to run away from a Monk-unit performing Conversion now (unless they are confident that they can kill the Monk very quickly).

2022-07-11 Season Two Update

Gameplay

  • Monk train time reduced from 45 to 30 seconds.
Costs
150gold
1popcap
30time
Hitpoints 130
Base: +90
Piety: +40

Move Speed

1.125T/S

Line of Sight

6.67TILES

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Technologies

Herbal Medicine

Herbal Medicine

III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

275gold
45time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time