
Civilization
The Jin Dynasty emerges as a formidable military power in northern China. Mounted Villagers move swiftly to claim new resources and land. Seize opportunities and rally hosts of cavalry at a moment's notice to rout enemies and crush opposition. Bribe weak-willed enemies into desertion and establish profitable Tributary States.
Select from 3 locations upon completing a Landmark to build Grasslands, which gradually spawn up to 5 Horses in their field. Horses increase the health of all Melee Cavalry units by +2 and all Ranged Cavalry by +1, or can be used by Stables within the Influence of the Grasslands to quickly train any mounted unit. Grasslands produce a new Horse every 90/60/45 seconds in the Feudal/Castle/Imperial Ages.
Nomadic ancestry allows up to 20 Mounted Villagers which gather, construct, and move significantly faster but cost more. Establish Tributary States with Trade Posts to increase the maximum build limit by +3.
Upgrade defensive structures with the Meng'an Mouke Emplacements, which send out defenders to protect nearby lands. Emplacements also slowly produce defenders to replenish losses.
Train up to 2 Emissaries which come equipped with two powerful abilities. Establish Tributaries on Neutral Trade Settlements to gain a loyal ally, which will gather food on your behalf, increases Mounted Villager build limit by +3, and increases your traders income by +15%. Cast Bribe on groups of enemy units, turning foes into neutral fighters who will combat anything in their way.
Build the Machine Workshop in Feudal Age granting early access to Bed Crossbows, a springald replacement which fires two projectiles into enemy formations. Bed Crossbow Emplacements replace Springald Emplacements at all defensive structures.



1.125T/S
3.875S
6.22TILES




1.42T/S
3S
2.88TILES
6.22TILES




1.3T/S
1.875S
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
1.375S
8.00TILES




1.125T/S
2.125S
3.50TILES
7.11TILES




1.25T/S
1.375S
8.00TILES


1.625T/S
2S
9.11TILES



1.625T/S
1.625S
5.00TILES
8.00TILES



1.875T/S
1.75S
6.22TILES



1.625T/S
1.5S
6.22TILES




0.91T/S
3.125S
7.50TILES
12.44TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.8125T/S
6.5S
7.50TILES
14.22TILES




0.875T/S
8.625S
14.00TILES
15.11TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
11.11TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES



5.56TILES



5.56TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)



9.11TILES



5.56TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)



6.25S
2.50TILES
9.11TILES
3(Monk)



8.89TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


2.625S
8.00TILES
9.11TILES





5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Hunting Technology
[Special ] Local tribes offer some of their Reindeer as tribute. Spawns 4 Reindeer under your Town Center.




Hunting Technology
[Special ] Increase Villagers' hunted meat gather rate by +20%.




Horse Archer Technology
[Special ] Utilizing local hunters' craftsmanship, Mohe Tribesman equip new armor which reduces bonus damage taken by -50%.




Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Weapon Emplacement
Add defensive handcannon slits to this structure and increases garrison arrow range by +1. Only one weapon emplacement can be added.




Hunting Technology
[Special ] Increase Villagers' hunted meat gather rate by +20%.




Siege Technology
[Special ] Increase the movement speed of siege engines by +10%.




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Weapon Emplacement
[Special ] Add a defensive Bed Crossbow Emplacement to this building.




Woodcutting Technology
[Special ] Increases Villagers' Wood gather rate by 15% and increases their Wood carry capacity by 10.




Unit Emplacement
[Special ] Add a Meng'an Mouke emplacement to this Structure that rallies 5 Defenders whenever enemies are nearby. Defenders cannot be controlled and will attack threats close to this emplacement. Produces 1 global Meng'an Mouke Defender every 60 seconds.




Naval Technology
[Special ] War Junks are equipped with repeating Bed Crossbows, firing a burst of 2 piercing bolts.




Siege Technology
[Special ] Reinforce Nest of Bees with pointy Fire Lances which deal 10 damage back to melee attackers.




Defensive Technology
[Special ] Keeps and Stone Wall Towers gain a grenade attack against nearby units that deals explosive damage. Enemies beware.




Siege Technology
[Special ] Further increase the movement speed of siege engines by another +10%.




Spearman Technology
[Special ] Spearmen are equipped with Storm Lances, gaining an explosive ranged attack on a cooldown.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Tributary Technology
[Special ] Each Tributary Subject provides an additional +10% income to traders.




Defensive Technology
[Special ] The Jin Dynasty consolidates its power and reinforces the Meng'an Mouke system to face incoming threats. Defenders are now supported by Mounted Grenadiers, and the available number of Defenders is increased by +10.




Gunpowder Technology
[Special ] The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.




Cavalry and Melee Infantry Upgrade
[Special ] Industrious blacksmithing yields stronger lamellar armor for the army. All Cavalry and Melee Infantry health increased by +25%.




Siege Technology
[Special ] Explosive Grenades hurled by Trebuchets and Nest of Bees smoke out enemy defenders, reducing attacked building damage by 20% for 8 seconds. Trebuchets and Nest of Bees gain +1 range.




Man-at-Arms Technology
[Special ] Equipping tall tower shields grants Men-at-Arms +3 ranged armor.


