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  1. Home
  2. Jin Dynasty
  3. Units
  4. Man-at-Arms
Man-at-Arms

Heavy Melee Infantry

Man-at-Arms

Jin Dynasty

Jin Dynasty

Tough infantry with good damage.
High armor
Slow movement
Countered by Knights, Lancers, and Crossbowmen

Abilities and influences

-

Produced at

  • Barracks

    Barracks

Patch History

2026-04-30 Update 16.1.9737

Man-at-Arms

  • Cost reduced from 100 Food 20 Gold to 90 Food 20 Gold.
  • Production time reduced from 22.5 to 20.5 seconds.
  • Batch cost reduced from 200 Food 40 gold → 180 Food 40 gold.
  • Batch train time reduced from 45 seconds → 41 seconds.

2023-05-16 Season Five Update

Moved from the Longbow to the Man-at-Arms

  • No longer requires research.
Costs
90food
20gold
1popcap
20.5time
Hitpoints 180
Base: +155
Upgrade to Age IV: +25
Melee Attack 17
Base: +12
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Fire Attack 10
Base: +10
Melee Armor 8
Base: +4
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 9
Base: +4
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Compare
DPS Calculator
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time