Aoe4
DatabaseDynamicsStatsPatchesTools
  • Units
      Workers
    • VillagerVillager
    • EmissaryEmissary
    • Mounted VillagerMounted Villager
    • TraderTrader
    • Reindeer TraderReindeer Trader
    • MonkMonk
    • Infantry
    • SpearmanSpearman
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • EruptorEruptor
    • Zhanma SwordsmanZhanma Swordsman
    • Cavalry
    • ScoutScout
    • Mohe TribesmanMohe Tribesman
    • HorsemanHorseman
    • Iron PagodaIron Pagoda
    • Siege
    • Bed CrossbowBed Crossbow
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • Nest of BeesNest of Bees
    • Traction TrebuchetTraction Trebuchet
    • BombardBombard
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • JunkJunk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Flower PagodaFlower Pagoda
    • Great PastureGreat Pasture
    • Dragon PavilionDragon Pavilion
    • Mountain HallMountain Hall
    • Great Wall BastionGreat Wall Bastion
    • Pagoda ForestPagoda Forest
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • MarketMarket
    • GrasslandGrassland
    • BlacksmithBlacksmith
    • Machine WorkshopMachine Workshop
    • War StableWar Stable
    • Town CenterTown Center
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Enclave of the EmperorEnclave of the Emperor
  • Technologies
      Units
    • ForestryForestry
    • WheelbarrowWheelbarrow
    • Collective HuntingCollective Hunting
    • Mohe AncestryMohe Ancestry
    • Quilted ArmorQuilted Armor
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • HorticultureHorticulture
    • Handcannon SlitsHandcannon Slits
    • Hunting TraditionHunting Tradition
    • Lightweight FramesLightweight Frames
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • FertilizationFertilization
    • Bed Crossbow EmplacementBed Crossbow Emplacement
    • Draft HorsesDraft Horses
    • Meng'an Mouke EmplacementMeng'an Mouke Emplacement
    • Naval CrossbowsNaval Crossbows
    • Porcupine DefensePorcupine Defense
    • Rain of FireRain of Fire
    • Reinforced AxlesReinforced Axles
    • Storm LancesStorm Lances
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Alliance Conducted at SeaAlliance Conducted at Sea
    • Flying Fire BattalionsFlying Fire Battalions
    • Heaven Shaking ThunderHeaven Shaking Thunder
    • Padded LamellarPadded Lamellar
    • Pili PaoPili Pao
    • Tower ShieldsTower Shields
  1. Home
  2. Jin Dynasty
  3. Units
  4. Fishing Boat
Fishing Boat

Worker

Fishing Boat

Jin Dynasty

Jin Dynasty

Small boat that gathers Food from either Deep Water Fish or Shoreline Fish. Drops off gathered resources at the Dock.
Can repair
No combat

Abilities and influences

-

Produced at

  • Dock

    Dock

Patch History

2025-10-30 Season Twelve Update

Naval Updates (All Civilizations)

  • Fishing Boat gather rate from Shoreline Fish increased from 0.65 → 0.675.

2025-04-22 Patch 13.1.4420

Balance & Gameplay Changes (All Civilizations)

  • Fishing Boat Shoreline Fish gather rate reduced from 0.7 → 0.65.
  • Fishing Boat Deep Water Fish gather rate reduced from 0.8 → 0.75.

2025-04-03 Season Ten Update

Fishing Boat

  • Base damage reduced from 6 → 4.
  • Now does +1 bonus damage versus Ships.
Costs
75wood
1popcap
30time
Hitpoints 100
Base: +100
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.5T/S

Line of Sight

7.33TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time