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  • Units
      Workers
    • VillagerVillager
    • PrelatePrelate
    • TraderTrader
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • Man-at-ArmsEarly Man-at-Arms
    • CrossbowmanCrossbowman
    • LandsknechtLandsknecht
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • KnightKnight
    • Black RiderBlack Rider
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CulverinCulverin
    • Ships
    • Fishing BoatFishing Boat
    • Demolition ShipDemolition Ship
    • Trade ShipTrade Ship
    • GalleyGalley
    • Transport ShipTransport Ship
    • HulkHulk
    • CarrackCarrack
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Aachen ChapelAachen Chapel
    • Meinwerk PalaceMeinwerk Palace
    • Burgrave PalaceBurgrave Palace
    • Regnitz CathedralRegnitz Cathedral
    • Palace of SwabiaPalace of Swabia
    • Elzbach PalaceElzbach Palace
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Great Palace of FlensburgGreat Palace of Flensburg
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Fire StationsFire Stations
    • Awl PikesAwl Pikes
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Inspired WarriorsInspired Warriors
    • Slate and Stone ConstructionSlate and Stone Construction
    • Cistercian AbbeysCistercian Abbeys
    • DevoutnessDevoutness
    • Heavy MacesHeavy Maces
    • Steel BardingSteel Barding
    • Two-Handed WeaponsTwo-Handed Weapons
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Reinforced DefensesReinforced Defenses
    • Concave LensConcave Lens
  1. Home
  2. Holy Roman Empire
  3. Units
  4. Man-at-Arms
Early Man-at-Arms

Heavy Melee Infantry

Early Man-at-Arms

Holy Roman Empire

Holy Roman Empire

Tough infantry with good damage.
High armor
Slow movement
Countered by Knights, Lancers, and Crossbowmen

Abilities and influences

  • Inspired Warriors

    Inspired Warriors

    Military units deal +10% damage and gain +1 armor. When near PrelatePrelate.

Produced at

  • Barracks

    Barracks

  • Burgrave Palace

    Burgrave Palace

Patch History

2026-04-30 Update 16.1.9737

Man-at-Arms

  • Cost reduced from 100 Food 20 Gold to 90 Food 20 Gold.
  • Production time reduced from 22.5 to 20.5 seconds.
  • Batch cost reduced from 200 Food 40 gold → 180 Food 40 gold.
  • Batch train time reduced from 45 seconds → 41 seconds.

2023-05-16 Season Five Update

Moved from the Longbow to the Man-at-Arms

  • No longer requires research.
Costs
90food
20gold
1popcap
20.5time
Hitpoints 207
Base: +120
Upgrade to Age IV: +25
Upgrade to Age III: +35
Elite Army Tactics: +27
Melee Attack 22
Base: +10
Upgrade to Age III: +2
Upgrade to Age IV: +2
Inspired Warriors: +1
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Two-Handed Weapons: +2
Elite Army Tactics: +3
Heavy Maces: +6
Heavy: +6
Fire Attack 10
Base: +10
Melee Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Inspired Warriors: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 9
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +2
Inspired Warriors: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Heavy Maces

Heavy Maces

III

Man-at-Arms Technology

[特有] Men-at-Arms wield maces, increasing their bonus damage against heavy targets by +6.

100food
250gold
60time
Inspired Warriors

Inspired Warriors

III

Religious Technology

[特有] Prelates increase their move speed by 10% and can inspire groups of military units, improving their armor by +1, and damage by +10%.

100food
250gold
60time
Two-Handed Weapons

Two-Handed Weapons

III

Man-at-Arms Technology

[特有] Men-at-Arms wield two-handed weapons, increasing their damage by +2.

100food
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time