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  1. Home
  2. Holy Roman Empire
  3. Units
  4. Landsknecht
Landsknecht

Light Melee Infantry

Landsknecht

Holy Roman Empire

Holy Roman Empire

Brave unarmored infantry with an enormous two-handed sword, effective in mixed armies.
Melee attack deals area damage
Low health
Countered by Archers
Mercenary that can be purchased per 3 units for a total of 480 Olive Oil.
Requires the Western Mercenary Contract.

Abilities and influences

  • Inspired Warriors

    Inspired Warriors

    Military units deal +10% damage and gain +1 armor. When near PrelatePrelate.

Produced at

  • Barracks

    Barracks

  • Burgrave Palace

    Burgrave Palace

Patch History

2026-04-30 Update 16.1.9737

Landsknecht

  • Health increased from 85 → 90.

Holy Roman Empire

  • Elite Landsknecht health increased from 100 → 105.

2023-09-26 Patch 8.2.218

Holy Roman Empire

  • Landsknecht health increased from 80/95 to 85/100.
Costs
60food
100gold
1popcap
20.5time
Hitpoints 121
Base: +90
Upgrade to Age IV: +15
Elite Army Tactics: +16
Melee Attack 28
Base: +17
Upgrade to Age IV: +4
Inspired Warriors: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +4
Fire Attack 10
Base: +10
Melee Armor 3
Inspired Warriors: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Inspired Warriors: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.25T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Inspired Warriors

Inspired Warriors

III

Religious Technology

[特有] Prelates increase their move speed by 10% and can inspire groups of military units, improving their armor by +1, and damage by +10%.

100food
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time