2024-07-11 Season Eight Update
Balance & Gameplay Changes (All Civilizations)
- Horseman range increased from 0.29 to 0.38.

Light Melee Cavalry
Holy Roman Empire

Inspired Warriors
Military units deal +10% damage and gain +1 armor. When near
Prelate.
Balance & Gameplay Changes (All Civilizations)
General Changes & Bugfixes
Civilization-Specific Changes
Balance




1.875T/S
1.75S
6.22TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Religious Technology
[特有] Prelates increase their move speed by 10% and can inspire groups of military units, improving their armor by +1, and damage by +10%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.


